我正在从iPhone麦克风获取音频数据并将其发送到套接字,我已经尝试使用AVAudioEngine来获取音频缓冲区,但是一些如何不使用它。所以你可以给我建议什么是更好的方式来实时获取记录缓冲数据。如何获取音频录制缓冲区数据?
override func viewDidLoad() {
super.viewDidLoad()
// initialize engine
engine = AVAudioEngine()
guard nil != engine?.inputNode else {
// @TODO: error out
return
}
SocketIOManager.sharedInstance.socket.on("listen") {data, ack in
let BuffurData:Data = data[0] as! Data
// let playData = self?.audioBufferToNSData(PCMBuffer: BuffurData as! AVAudioPCMBuffer)
do {
// let data = NSData(bytes: &BuffurData, length: BuffurData.count)
let player = try AVAudioPlayer(data:BuffurData)
player.play()
} catch let error as NSError {
print(error.description)
}
print("socket connected \(data)")
}
}
func installTap() {
engine = AVAudioEngine()
guard let engine = engine, let input = engine.inputNode else {
// @TODO: error out
return
}
let format = input.inputFormat(forBus: 0)
input.installTap(onBus: 0, bufferSize:4096, format:format, block: { [weak self] buffer, when in
guard let this = self else {
return
}
// writing to file: for testing purposes only
do {
try this.file!.write(from: buffer)
} catch {
}
if let channel1Buffer = buffer.floatChannelData?[0] {
let test = self?.copyAudioBufferBytes(buffer)
let stram = self?.toNSData(PCMBuffer: buffer)
SocketIOManager.sharedInstance.socket.emit("talk",stram!);
// socket.on("listen", function (data)
/*! @property floatChannelData
@abstract Access the buffer's float audio samples.
@discussion
floatChannelData returns pointers to the buffer's audio samples if the buffer's format is
32-bit float, or nil if it is another format.
The returned pointer is to format.channelCount pointers to float. Each of these pointers
is to "frameLength" valid samples, which are spaced by "stride" samples.
If format.interleaved is false (as with the standard deinterleaved float format), then
the pointers will be to separate chunks of memory. "stride" is 1.
If format.interleaved is true, then the pointers will refer into the same chunk of interleaved
samples, each offset by 1 frame. "stride" is the number of interleaved channels.
*/
// @TODO: send data, better to pass into separate queue for processing
}
})
engine.prepare()
do {
try engine.start()
} catch {
// @TODO: error out
}
}
什么是与AVAudioEngine问题? –
看我的更新代码,我希望我将缓冲区转换为数据并发送到套接字,当我通过套接字获取一些数据时,我无法播放它。看到viewDidLoad函数,我尝试从套接字响应中播放它。 –
您应该使用AVAudioPlayerNode播放缓冲区。首先,将数据转换成缓冲区然后播放。 –