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我试图在代码中加载几个大型模型并显示场景。一般来说,在屏幕上加载和显示场景需要很长时间,因为它需要从一个pod模型中提取大量资源。 所以,我想在主线程中填充第一个场景,并在其他线程中保留其他场景。但是,当我将我的零件代码移动到单独的线程时,它正在崩溃。这里是我的示例代码:Cocos3d:在单独的线程或后台线程中加载场景时发生崩溃:
-(void) loadFirstScene
{
CC3PODResourceNode* podRezNode = [CC3PODResourceNode nodeWithName: @"FirstModel"];
podRezNode.resource = [IntroducingPODResource resourceFromFile: @"FirstModel.pod"];
podRezNode.shouldCullBackFaces = NO;
podRezNode.location = cc3v(0.0, -10.0, 0.2);
podRezNode.isTouchEnabled = YES;
[self addChild: podRezNode];
[NSThread detachNewThreadSelector:@selector(loadScenesInThread) toTarget:self
withObject:nil];
}
// Crashing if i add the below function in separate thread or background thread
-(void) loadScenesInThread
{
CC3PODResourceNode* podRezNode = [CC3PODResourceNode nodeWithName: @"SecondModel"];
podRezNode.resource = [IntroducingPODResource resourceFromFile: @"SecondModel.pod"];
podRezNode.shouldCullBackFaces = NO;
podRezNode.location = cc3v(0.0, -10.0, -5.0);
podRezNode.isTouchEnabled = YES;
[self addChild: podRezNode];
podRezNode = [CC3PODResourceNode nodeWithName: @"ThirdModel"];
podRezNode.resource = [IntroducingPODResource resourceFromFile: @"ThirdModel.pod"];
podRezNode.shouldCullBackFaces = NO;
podRezNode.location = cc3v(0.0, -10.0, -5.0);
podRezNode.isTouchEnabled = YES;
[self addChild: podRezNode];
// .. do more
}
有人可以指导我如何处理这种情况?
您能否指出我在哪里可以看到“异步”方法的示例? – Getsy
在api文件中检查CCTextureCache。不知道cocos3d是否提供这样的方法。 – LearnCocos2D