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我正在使用CCDrawNode
创建面具类型效果(不完全掩盖)。一切运作良好,但有一个问题,CCDrawNode
只绘制广场,我想绘制自定义纹理/精灵。有没有解决办法。Cocos2d-X:CCDrawNode绘制圆形/自定义形状
下面是我用CCDrawNode
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if (!CCLayer::init())
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCLayer *layer = CCLayer::create();
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
layer->addChild(pSprite, 0);
addChild(layer);
//this is the layer that we want to "cut"
CCLayer* layer1 = CCLayerColor::create(ccc4(122, 144, 0, 255), visibleSize.width, visibleSize.height);
this->setTouchEnabled(true);
//we need to create a ccnode, which will be a stencil for ccclipingnode, draw node is a good choice for that
stencil = CCDrawNode::create();
//CCClipingNode show the intersection of stencil and theirs children
CCClippingNode *cliper = CCClippingNode::create(stencil);
cliper->setInverted(true);
cliper->addChild(layer1);
addChild(cliper);
return true;
}
void HelloWorld::ccTouchesMoved(CCSet* touches, CCEvent* event)
{
CCTouch* touch = (CCTouch*)touches->anyObject();
// get start & end location
CCPoint start = touch->getLocationInView();
CCPoint end = touch->getPreviousLocationInView();
// get corrected location
start = CCDirector::sharedDirector()->convertToGL(start);
end = CCDirector::sharedDirector()->convertToGL(end);
//stencil->drawDot(start, 25, ccc4f(0, 0, 0, 255));
stencil->drawSegment(start, end, 25, ccc4f(0, 0, 0, 255));
}
假设它与cocos2d-iphone中的类相同,那么CCDrawNode不绘制纹理,只绘制(填充)多边形。 – LearnCocos2D 2014-09-19 09:45:25