我正在创建一个DnD角色创建程序,并且我已经陷入了“体验/级别”区域。我想要的是每1000个经验,水平上升(所以0到999是0级,如何创建体验/升级系统?
所以,我用下面的代码来得到我在哪里,但它不会改变标签(lblLevel)为1时(当经验更改为2000或2)经验(txtExperience)更改为1000。
Private Sub txtExperience_textChanged(sender As Object, e As EventArgs) Handles txtExperience.TextChanged
If txtExperience.Text = letters Then
lblLevel.Text = "0"
ElseIf txtExperience.Text >= 10000 Then
lblLevel.Text = "Maxed"
End If
Select Case txtExperience.Text
Case Is <= "999"
lblLevel.Text = "0"
Case "1000" To "1999"
lblLevel.Text = "1"
Case "2000" To "2999"
lblLevel.Text = "2"
Case "3000" To "3999"
lblLevel.Text = "3"
Case "4000" To "4999"
lblLevel.Text = "4"
Case "5000" To "5999"
lblLevel.Text = "5"
Case "6000" To "6999"
lblLevel.Text = "6"
Case "7000" To "7999"
lblLevel.Text = "7"
Case "8000" To "8999"
lblLevel.Text = "8"
Case "9000" To "9999"
lblLevel.Text = "9"
End Select
End Sub
我会说实话,我不知道如果我在使用选择案例...正确的,当我尝试使用If语句(和其他情况下,如果就位的每个案例... ...),它也不会工作任何帮助将不胜感激
字符串是不是数字。 “9”将评估为大于“1000”。打开Option Strict并使用数字(整数) – Plutonix
文本为文本。你无法将其与数字进行比较。首先用'Integer.Parse()'或'Integer.TryParse()'解析文本,你会得到一个你可以比较的数字。 –