我有一个类似Agar.io的测试游戏,其中方块玩家触摸“位”并且增长。问题是位代。该位每秒产生一次并具有自己的表面。但是,该程序不会将该位(不是双关语)放在初始表面上。Pygame屏幕不会blit
下面是代码:
import pygame
import random
pygame.init()
clock = pygame.time.Clock()
display = pygame.display
screen = display.set_mode([640,480])
rect_x = 295
rect_y = 215
display.set_caption("Agar")
d = False
bits = []
size = 50
steps = 0
class Bit:
cscreen = display.set_mode([640,480])
circ = pygame.draw.circle(cscreen, (65, 76, 150), (random.randrange(40, 600), random.randrange(40, 440)), 5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
d = True
if d == True:
break
# Fill background
screen.fill((5, 58, 0))
# Create player object
player = pygame.draw.rect(screen, (250, 197, 255), [rect_x, rect_y, size, size])
# Moving
if pygame.key.get_pressed()[pygame.K_UP]:
rect_y -= 2
if pygame.key.get_pressed()[pygame.K_DOWN]:
rect_y += 2
if pygame.key.get_pressed()[pygame.K_RIGHT]:
rect_x += 2
if pygame.key.get_pressed()[pygame.K_LEFT]:
rect_x -= 2
# Bit generation
if steps == 60:
new_bit = Bit()
bits.append(new_bit.circ)
screen.blit(new_bit.cscreen, (0,0))
steps = 0
steps += 1
# Collision detection
collision = player.collidelist(bits)
if collision != -1:
bits[collision].cscreen.fill((0,0,0,0))
# Make player larger
size += 10
# FPS limit
clock.tick(60)
# Refresh
display.flip()
P.S.没有错误消息。
在此先感谢。
你是否在任何地方调用display.update()? –
我打电话给display.flip(),那够了吗?或者我必须这样做? –