2
我在ARKit中运行此功能,如果您试用它,则会出现三角形(非常高)和2右侧的摄像头,稍微平移一下。我的问题是,我的图像材料不能适用的对象,我可以改变它的颜色,但不适用的图像:Scenekit - 将UIImage材质添加到自定义几何图形中
所以此工程:
triangle.firstMaterial?.diffuse.contents = UIColor.red
但这并不:
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
这里是一个新鲜ARKit项目Xcode9完整视图控制器代码:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
let scene = SCNScene()
let triangle = SCNGeometry.triangleFrom(vector1: SCNVector3(x: 0.059511181, y: -0.181795284, z: -0.0939711183), vector2: SCNVector3(x: 0.113824688, y: -0.181780666, z: -0.0674673915), vector3: SCNVector3(x: 0.113824688, y: 1.8182193, z: -0.0674673915))
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
let triangleNode = SCNNode(geometry: triangle)
triangleNode.name = "Triangle"
scene.rootNode.addChildNode(triangleNode)
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingSessionConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
}
extension SCNGeometry {
class func triangleFrom(vector1: SCNVector3, vector2: SCNVector3, vector3: SCNVector3) -> SCNGeometry {
let indices: [Int32] = [0, 1, 2]
let source = SCNGeometrySource(vertices: [vector1, vector2, vector3])
let element = SCNGeometryElement(indices: indices, primitiveType: .triangles)
return SCNGeometry(sources: [source], elements: [element])
}
}
我没有包含的唯一的东西是纹理图像,但下载的任何图像都可以。
感谢
感谢您的回应,你能展示一个例子吗? –
这篇文章是相当流行的:http://ronnqvi.st/custom-scenekit-geometry/ – mnuages
非常感谢,我会读一读。 –