我正在制作一个使用lwjgl动态呈现文本的系统。我有一个系统设置为自动生成一个纹理用于渲染,并且图像确实有效。问题在哪里。
我有这个代码来初始化2个VBO和一个VAO,两者都被设置为能够处理1024个文本字符值的数据。glBufferSubData导致缓冲区填充零
vbo = GL15.glGenBuffers(); //Main VBO to hold data
vao = GL30.glGenVertexArrays();
GL30.glBindVertexArray(vao);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GL15.glBufferData(vbo, dataBuffer, GL15.GL_DYNAMIC_DRAW);
GL20.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 36, 0); //Position
GL20.glVertexAttribPointer(1, 4, GL11.GL_FLOAT, false, 36, 12); //Color
GL20.glVertexAttribPointer(3, 2, GL11.GL_FLOAT, false, 36, 28); //Texture Coordinates
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL30.glBindVertexArray(0);
indvbo = GL15.glGenBuffers(); //VBO to hold indices
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, indvbo);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
我尝试使用此代码
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
dataBuffer.clear();
for(Vertex vert : vertices) { //Vertex is a custom class to hold vertex data.
dataBuffer.put(new float[] { //Put position, color, and texture coordinates in buffer
vert.x,
vert.y,
vert.z,
vert.r,
vert.g,
vert.b,
vert.a,
vert.u,
vert.v
});
}
dataBuffer.flip();
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, dataBuffer);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, indvbo);
indices.clear();
indices.put(indArray.getIndices());
indices.flip();
GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, indices);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
更新VBO的数据,但它没有出现在屏幕上。如果我使用glGetBufferSubData从vbo检索数据,我会得到一个填充零的缓冲区。但是,如果我改变
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, dataBuffer);
是
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, dataBuffer, GL15.GL_DYNAMIC_DRAW);
,我改变
GL15.glBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, indices);
是
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW);
一切都将出现在屏幕上,并glGetBufferSubData将返回我最初放入的东西。我不想使用glBufferData,因为我正在这样做每帧,我不想重新分配每帧的内存。我在做什么,导致glBufferSubData无法正常工作?
谢谢,确保我正确初始化缓冲区后,一切似乎都正常。在您链接的页面上,缓冲区重新指定技术是否会实际提高性能,例如从纹理渲染文本,其中所有内容大都是2d? – Unknownloner