2013-10-09 72 views
2

我在python 2.6中做了一个脚本。当我尝试在计算机上运行它时(Windows Vista Home Basic),它工作得很好,但是当我尝试在.exe中创建问题时,问题就开始了。问题是,当我点击其他计算机上的可执行文件(Windows 7,我认为新版本的Windows Vista)时,它出现了一个错误框,并很快消失。它消失得太快,我无法读取所有的错误信息。但是我看到部分消息说70行和54行有错误,并且有一个'importError:DLL加载失败;指定的模块无法找到'。出于某种原因,它看起来对我来说很好。如果我使用py2exe(最新版本)将脚本变成可执行文件。这些行在下面的脚本中突出显示。可执行问题

import pygame, random, sys 
from pygame.locals import * 

WINDOWWIDTH = 600 
WINDOWHEIGHT = 600 
RED = (255, 0, 0) 
WHITE = (255, 255, 255) 
BLACK = (0, 0, 0) 
TEXTCOLOR = WHITE 
BACKGROUNDCOLOR = BLACK 
FPS = 40 
ASTEROIDMINSIZE = 10 
ASTEROIDMAXSIZE = 40 
ASTEROIDMINSPEED = 1 
ASTEROIDMAXSPEED = 8 
ADDNEWASTEROIDRATE = 6 
PLAYERMOVERATE = 5 
MAXHEALTH = 3 

def terminate(): 
    pygame.quit() 
    sys.exit() 

def waitForPlayerToPressKey(): 
    while True: 
     for event in pygame.event.get(): 
      if event.type == QUIT: 
       terminate() 
      if event.type == KEYDOWN: 
       if event.key == K_ESCAPE: # pressing escape quits 
        terminate() 
       return 

def playerHasHitBaddie(playerRect, asteroids): 
    for a in asteroids: 
     if playerRect.colliderect(a['rect']): 
      return True 
    return False 

def drawText(text, font, surface, x, y): 
    textobj = font.render(text, 1, TEXTCOLOR) 
    textrect = textobj.get_rect() 
    textrect.topleft = (x, y) 
    surface.blit(textobj, textrect) 

# set up pygame, the window, and the mouse cursor 
pygame.init() 
mainClock = pygame.time.Clock() 
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) 
pygame.display.set_caption('Dodger') 
pygame.mouse.set_visible(False) 

# set up fonts 
(LINE 54)font = pygame.font.SysFont(None, 48) 

# set up sounds 
gameOverSound = pygame.mixer.Sound('gameover.wav') 
pygame.mixer.music.load('background.mid') 

# set up images 
playerImage = pygame.image.load('player.png') 
playerRect = playerImage.get_rect() 
baddieImage = pygame.image.load('asteroid.png') 
tokenImage = pygame.image.load('tokens.png') 

# show the "Start" screen 
drawText('Asteroid Shower', font, windowSurface, (WINDOWWIDTH/3), (WINDOWHEIGHT/3)) 
drawText('Press a key to start.', font, windowSurface, (WINDOWWIDTH/3) - 30, (WINDOWHEIGHT/3) + 50) 
drawText('By Sandy Goetjens', font, windowSurface, (WINDOWWIDTH/3) - 100, (WINDOWHEIGHT/3) + 100) 
(LINE 70)pygame.display.update() 
waitForPlayerToPressKey() 

topScore = 0 
while True: 
    # set up the start of the game 
    asteroids = [] 
    score = 0 
    playerRect.topleft = (WINDOWWIDTH/2, WINDOWHEIGHT - 50) 
    moveLeft = moveRight = moveUp = moveDown = False 
    reverseCheat = slowCheat = False 
    asteroidAddCounter = 0 
    pygame.mixer.music.play(-1, 0.0) 

    while True: # the game loop runs while the game part is playing 
     score += 1 # increase score 

     for event in pygame.event.get(): 
      if event.type == QUIT: 
       terminate() 

      if event.type == KEYDOWN: 
       if event.key == ord('z'): 
        reverseCheat = True 
       if event.key == ord('x'): 
        slowCheat = True 
       if event.key == K_LEFT or event.key == ord('a'): 
        moveRight = False 
        moveLeft = True 
       if event.key == K_RIGHT or event.key == ord('d'): 
        moveLeft = False 
        moveRight = True 
       if event.key == K_UP or event.key == ord('w'): 
        moveDown = False 
        moveUp = True 
       if event.key == K_DOWN or event.key == ord('s'): 
        moveUp = False 
        moveDown = True 

      if event.type == KEYUP: 
       if event.key == ord('z'): 
        reverseCheat = False 
        score = 0 
       if event.key == ord('x'): 
        slowCheat = False 
        score = 0 
       if event.key == K_ESCAPE: 
         terminate() 

       if event.key == K_LEFT or event.key == ord('a'): 
        moveLeft = False 
       if event.key == K_RIGHT or event.key == ord('d'): 
        moveRight = False 
       if event.key == K_UP or event.key == ord('w'): 
        moveUp = False 
       if event.key == K_DOWN or event.key == ord('s'): 
        moveDown = False 

      if event.type == MOUSEMOTION: 
       # If the mouse moves, move the player where the cursor is. 
       playerRect.move_ip(event.pos[0] - playerRect.centerx, event.pos[1] - playerRect.centery) 

     # Add new baddies at the top of the screen, if needed. 
     if not reverseCheat and not slowCheat: 
      asteroidAddCounter += 1 
     if asteroidAddCounter == ADDNEWASTEROIDRATE: 
      asteroidAddCounter = 0 
      asteroidSize = random.randint(ASTEROIDMINSIZE, ASTEROIDMAXSIZE) 
      newAsteroid = {'rect': pygame.Rect(random.randint(0, WINDOWWIDTH-asteroidSize), 0 - asteroidSize, asteroidSize, asteroidSize), 
         'speed': random.randint(ASTEROIDMINSPEED, ASTEROIDMAXSPEED), 
         'surface':pygame.transform.scale(baddieImage, (asteroidSize, asteroidSize)), 
         } 

      asteroids.append(newAsteroid) 

     # Move the player around. 
     if moveLeft and playerRect.left > 0: 
      playerRect.move_ip(-1 * PLAYERMOVERATE, 0) 
     if moveRight and playerRect.right < WINDOWWIDTH: 
      playerRect.move_ip(PLAYERMOVERATE, 0) 
     if moveUp and playerRect.top > 0: 
      playerRect.move_ip(0, -1 * PLAYERMOVERATE) 
     if moveDown and playerRect.bottom < WINDOWHEIGHT: 
      playerRect.move_ip(0, PLAYERMOVERATE) 

     # Move the mouse cursor to match the player. 
     pygame.mouse.set_pos(playerRect.centerx, playerRect.centery) 

     # Move the baddies down. 
     for a in asteroids: 
      if not reverseCheat and not slowCheat: 
       a['rect'].move_ip(0, a['speed']) 
      elif reverseCheat: 
       a['rect'].move_ip(0, -5) 
      elif slowCheat: 
       a['rect'].move_ip(0, 1) 

     # Delete baddies that have fallen past the bottom. 
     for a in asteroids[:]: 
      if a['rect'].top > WINDOWHEIGHT: 
       asteroids.remove(a) 

     # Draw the game world on the window. 
     windowSurface.fill(BACKGROUNDCOLOR) 

     # Draw the score and top score. 
     drawText('Score: %s' % (score), font, windowSurface, 10, 0) 
     drawText('Top Score: %s' % (topScore), font, windowSurface, 10, 40) 

     # Draw the player's rectangle 
     windowSurface.blit(playerImage, playerRect) 

     # Draw each baddie 
     for a in asteroids: 
      windowSurface.blit(a['surface'], a['rect']) 

     pygame.display.update() 

     # Check if any of the baddies have hit the player. 
     if playerHasHitBaddie(playerRect, asteroids): 
      if score > topScore: 
       topScore = score # set new top score 
      break 

     mainClock.tick(FPS) 

    # Stop the game and show the "Game Over" screen. 
    pygame.mixer.music.stop() 
    gameOverSound.play() 

    drawText('GAME OVER', font, windowSurface, (WINDOWWIDTH/3), (WINDOWHEIGHT/3)) 
    drawText('Press a key to play again.', font, windowSurface, (WINDOWWIDTH/3) - 80, (WINDOWHEIGHT/3) + 50) 
    pygame.display.update() 
    waitForPlayerToPressKey() 

    gameOverSound.stop() 
+0

使用命令行来执行脚本并发布错误。 Windows键+ r - >键入cmd,输入。使用'cd'命令到达文件夹并在那里键入可执行文件的名称。 – User

+0

对不起,但你是什么意思,使用命令行。你的意思是使用python shell吗?我试着从idle shell运行它,但是它不会启动。 – user2727932

回答

0

要获得完整的错误,你可以在你的程序做到这一点:

try: 

    something_with_error 

except: 
    import traceback 
    traceback.print_exc() 
    input() 

然后你就可以看到完整的错误。