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我试图在OpenGL中使用SOIL图形加载PNG纹理,并在GL四边显示纹理,但是当我调用函数时,图像加载正确,但改变整个屏幕的颜色!使用纹理颜色绘制整个屏幕的OpenGL土壤
如果是蓝色图像,屏幕变成蓝色色素! 如果红色,变为红色! 任何人都知道是什么原因造成这种
正确的颜色没有图片加载:http://i.stack.imgur.com/OHroq.jpg
错误的颜色与图片加载:http://i.stack.imgur.com/LyRwJ.jpg
CODE:
int LoadGLTextures() {
texture[0] = SOIL_load_OGL_texture("test.png", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID,SOIL_FLAG_INVERT_Y);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);}
和方形码:
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(mover, 11.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(mover+44,11.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(mover+44, 44.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(mover, 44.0f, 1.0f);
glEnd();
}
曾与“glDisable(GL_TEXTURE_2D);” 谢谢! = d – Joao 2013-05-04 15:26:55