我的第一堂课称为比赛创建个人足球/足球比赛。它让你选择2支球队和最终得分。第二类叫做“团队”更高级。当比赛(比赛)方法被调用时,比赛的数量增加1.这部分工作正常。我的else语句(goalsForThisMatch)也可以正常工作。但是,当我检查Team类对象时,它应该显示与我在Match类中输入的目标相同的目标和目标。实际发生的情况是,当我在按下比赛(比赛匹配)方法后检查队伍类时,大多数方法都被设置为0,除了“玩过的”方法(按照它应该增加1)以及最终得分是。因此,如果我在比赛中输入比分以便主队获得更多目标并赢得比赛,那么Team类的对象检查器中的Won方法将增加1.我需要两种其他方法在团队类中与匹配类链接。这些方法是:目标和目标。如果我将匹配类中的GoalsFor输入为“4”,那么当我检查Team类时,goalsFor也应设置为4。如何访问不同类中的变量?
我知道这一切可能听起来很令人困惑,请原谅我,我很疲倦我即将头昏睡去。希望在早上,有人会为我解决这个问题。
public class Match
// instance variables - replace the example below with your own
private String HomeTeam;
private String AwayTeam;
private int HomeGoals;
private int AwayGoals;
/**
* Constructor for objects of class Match
*/
public Match(String ShortHomeTeamName, String ShortAwayTeamName, int NewHomeGoals, int NewAwayGoals)
{
// initialise instance variables
HomeTeam = ShortHomeTeamName;
AwayTeam = ShortAwayTeamName;
HomeGoals = NewHomeGoals;
AwayGoals = NewAwayGoals;
}
public String getHomeTeamName(){
return HomeTeam;
}
public String getAwayTeamName(){
return AwayTeam;
}
public int getHomeGoals(){
return HomeGoals;
}
public int getAwayGoals(){
return AwayGoals;
}
}
public class Team
private String TeamName;
private String ShortName;
private int Played;
private int GoalsFor;
private int GoalsAgainst;
private int GoalDifference;
private int Won;
private int Drawn;
private int Lost;
private int Points;
/**
* Constructor for objects of class Team
*/
public Team(String FullTeamName, String ShortTeamName)
{
// initialise instance variables
TeamName = FullTeamName;
ShortName = ShortTeamName;
Played = 0;
GoalsFor = 0;
GoalsAgainst = 0;
GoalDifference = 0;
Won = 0;
Drawn = 0;
Lost = 0;
Points = 0;
}
public String getTeamName(){
return TeamName;
}
public String getShortName(){
return ShortName;
}
public int getPlayed(){
return Played;
}
public void getGoalsFor(int InsertGoalsFor){
GoalsFor = InsertGoalsFor;
}
public void getGoalsAgainst(int InsertGoalsAgainst){
GoalsAgainst = InsertGoalsAgainst;
}
public int getGoalDifference(){
return (GoalsFor - GoalsAgainst);
}
public int getWon(){
return Won;
}
public int getDrawn(){
return Drawn;
}
public int getLost(){
return Lost;
}
public int getPoints(){
return Points;
}
public void play(Match match){
Played++;
int GoalsFor = match.getHomeGoals();
int goalsForThisMatch = match.getHomeGoals();
int goalsAgainstThisMatch = match.getAwayGoals();
String homeTeam = match.getHomeTeamName();
String ShortName = match.getHomeTeamName();
if (ShortName.equals(TeamName)){
ShortName = homeTeam;
} else {
ShortName = match.getAwayTeamName();
}
if (goalsForThisMatch > goalsAgainstThisMatch){
Won++;
}
else if (goalsForThisMatch == goalsAgainstThisMatch){
Drawn++;
}
else {
Lost++;
}
}
}
代码审查项目:你在类的顶部定义的成员变量很多的变量名不按[Java命名约定](http://www.oracle.com/technetwork/java/ codeconventions-1 35099.html)这使您的代码更难以阅读。请命名以小写字母开头的变量,以使它们看起来不是类名。 –