在选择NSFetchedResultsController
(FRC)中的一行时,我的应用程序允许通过细分视图控制器来更改细节。保存更改后,编辑的行将返回并插入到FRC中。更新FRC后TableViewController不刷新
的.update
代码被触发在以下switch
:
func controller(_ controller: NSFetchedResultsController<NSFetchRequestResult>, didChange anObject: Any, at indexPath: IndexPath?, for type: NSFetchedResultsChangeType, newIndexPath: IndexPath?) {
switch type {
case .update:
configureCell(cell: tableView.cellForRow(at: indexPath! as IndexPath)!, indexPath: indexPath! as NSIndexPath)
tableView.reloadRows(at: [indexPath!], with: .automatic)
case .insert:
tableView.insertRows(at: [newIndexPath!], with: .automatic)
case .delete:
tableView.deleteRows(at: [indexPath!], with: .automatic)
case .move:
tableView.moveRow(at: indexPath! as IndexPath, to: newIndexPath! as IndexPath)
}
}
的configureCell()
方法是:
func configureCell(cell: UITableViewCell, indexPath: NSIndexPath) {
var handicap: Float
let cellIdentifier = "PlayerTableViewCell"
guard let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath as IndexPath) as? PlayerTableViewCell else {
fatalError("The dequeued cell is not an instance of PlayerTableViewCell")
}
// Populate cell from the NSManagedObject instance
guard let player = fetchedResultsController.object(at: indexPath as IndexPath) as? Golfer else {
fatalError("Unexpected Object in FetchedResultsController")
}
let firstName = player.value(forKey: "firstName") as! String?
let lastName = player.value(forKey: "lastName") as! String?
let fullName = firstName! + " " + lastName!
handicap = player.value(forKey: "exactHandicap") as! Float
cell.playerFullName?.text = fullName
cell.playerPhoto.image = UIImage(data: player.value(forKey: "photo") as! Data)
cell.numExactHandicap.text = "\(Int(handicap))"
cell.numStrokesReceived.text = "\(handicap.cleanValue)"
print("Object for configuration: \(player)")
}
,其细胞的类定义是:
class PlayerTableViewCell: UITableViewCell {
//MARK: Properties
@IBOutlet weak var playerFullName: UILabel!
@IBOutlet weak var playerPhoto: UIImageView!
@IBOutlet weak var exactHandicapLabel: UILabel!
@IBOutlet weak var strokesReceivedLabel: UILabel!
@IBOutlet weak var numExactHandicap: UILabel!
@IBOutlet weak var numStrokesReceived: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
- 编辑#1 -
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Table view cells are reused and should be dequeued using a cell identifier
let cell = tableView.dequeueReusableCell(withIdentifier: "PlayerTableViewCell", for: indexPath)
configureCell(cell: cell, indexPath: indexPath as NSIndexPath)
return cell
}
我得到的行为在许多方面意外。
屏幕上的数据不更新后的
.update
代码的处理中,保持在FRC预编辑的值。只有当我在表格中选择同一行时才进行行刷新。即它会显示旧值,但在再次启动编辑行之前,我会再次选择该行时更改为新值。
当我第一次选择除第0行以外的任何行时,它将单元格中的所有值设置为故事板中显示的默认值。但是,在任何情况下,行0 从未更改之前的变化。
任何见解非常欢迎!
- 编辑#3月” 20,2017年 -
我一直在小打小闹,在这个问题上一段时间。核心问题仍然存在 - 在处理.update
代码后屏幕上的数据不会刷新,从而在FRC中保留预编辑的值。
的关键代码段现在这个样子:
func controller(_ controller: NSFetchedResultsController<NSFetchRequestResult>, didChange anObject: Any, at indexPath: IndexPath?, for type: NSFetchedResultsChangeType, newIndexPath: IndexPath?) {
switch type {
case .update:
golferView.reloadRows(at: [indexPath!], with: .automatic)
case .insert:
golferView.insertRows(at: [newIndexPath!], with: .automatic)
case .delete:
golferView.deleteRows(at: [indexPath!], with: .automatic)
case .move:
golferView.moveRow(at: indexPath! as IndexPath, to: newIndexPath! as IndexPath)
}
}
func configureCell(cell: UITableViewCell, indexPath: NSIndexPath) {
var handicap: Float
var player: Golfer
let cellIdentifier = "PlayerTableViewCell"
guard let cell = golferView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath as IndexPath) as? PlayerTableViewCell else {
fatalError("The dequeued cell is not an instance of PlayerTableViewCell")
}
// Populate cell from the NSManagedObject instance
player = fetchedResultsController.object(at: indexPath as IndexPath)
let firstName = player.value(forKey: "firstName") as! String?
let lastName = player.value(forKey: "lastName") as! String?
let fullName = firstName! + " " + lastName!
handicap = player.value(forKey: "exactHandicap") as! Float
cell.playerFullName?.text = fullName
cell.playerPhoto.image = UIImage(data: player.value(forKey: "photo") as! Data)
cell.numExactHandicap.text = "\(Int(handicap))"
cell.numStrokesReceived.text = "\(handicap.cleanValue)"
print("Object for configuration: \(player). And cell values are = \(String(describing: cell.playerFullName?.text)), \(String(describing: cell.numExactHandicap.text)), \(String(describing: cell.numStrokesReceived.text))")
}
我已经验证controller()
方法正确烧制,而且.update
开关点火reloadRows
。这反过来激发了configureCell()
,其中来自FRC的返回行的内容是正确的,并且插入到单元中的值与从FRC返回的值匹配。它只是不会刷新用户界面。
你确定你的更新代码被调用?另外,你不需要同时调用'configureCell'和'reloadRows'。 “你编辑的行被返回并插入到FRC中”是什么意思?这是一个新的行被创建(而不是更新)? –
嗨戴夫。按顺序: 1.是的,'.update'代码被调用。当我在那里设置一个断点时,它会停下来,让我穿过。 2.如果我注释掉对'reloadRows'的调用,那么行为会发生变化。而不是显示原始的,预编辑的行内容,它现在将行的内容重置为默认的故事板值。调用'reloadRows'会填充表中的过期行,而不是我想要的更新值。 3.我的意思是我希望编辑后的细节反映为FRC中原始行的更新。 – Dave
2.我的意思是你应该删除'configureCell'方法调用,因为这将通过重新加载该行自动调用。 –