我的界面有时在其外围有按钮。没有按钮的区域接受手势。某些按钮失败hitTest
GestureRecognizers添加到容器视图中的viewDidLoad中。这里的tapGR是如何设置的:
UITapGestureRecognizer *tapGR = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(playerReceived_Tap:)];
[tapGR setDelegate:self];
[self.view addGestureRecognizer:tapGR];
为了防止手势识别器截获按钮水龙头,我实现shouldReceiveTouch返回YES只有在视图触摸不是按钮:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
// Get the topmost view that contains the point where the gesture started.
// (Buttons are topmost, so if they were touched, they will be returned as viewTouched.)
CGPoint pointPressed = [touch locationInView:self.view];
UIView *viewTouched = [self.view hitTest:pointPressed withEvent:nil];
// If that topmost view is a button, the GR should not take this touch.
if ([viewTouched isKindOfClass:[UIButton class]])
return NO;
return YES;
}
这在大多数情况下都能正常工作,但有几个按钮没有响应。当点击这些按钮时,hitTest返回容器视图,而不是按钮,因此shouldReceiveTouch返回YES并且gestureRecognizer指示事件。
要调试,我跑了一些测试...
下面的测试证实,该按钮是容器视图的子子视图,它被启用,并且这两个按钮,分别子视图userInteractionEnabled:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
// Test that hierarchy is as expected: containerView > vTop_land > btnSkipFwd_land.
for (UIView *subview in self.view.subviews) {
if ([subview isEqual:self.playComposer.vTop_land])
printf("\nViewTopLand is a subview."); // this prints
}
for (UIView *subview in self.playComposer.vTop_land.subviews) {
if ([subview isEqual:self.playComposer.btnSkipFwd_land])
printf("\nBtnSkipFwd is a subview."); // this prints
}
// Test that problem button is enabled.
printf(“\nbtnSkipFwd enabled? %d", self.playComposer.btnSkipFwd_land.enabled); // prints 1
// Test that all views in hierarchy are interaction-enabled.
printf("\nvTopLand interactionenabled? %d", self.playComposer.vTop_land.userInteractionEnabled); // prints 1
printf(“\nbtnSkipFwd interactionenabled? %d", self.playComposer.btnSkipFwd_land.userInteractionEnabled); // prints 1
// etc
}
以下测试确认按下的点实际上在按钮的框架内。
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gr
shouldReceiveTouch:(UITouch *)touch {
CGPoint pointPressed = [touch locationInView:self.view];
CGRect rectSkpFwd = self.playComposer.btnSkipFwd_land.frame;
// Get the pointPressed relative to the button's frame.
CGPoint pointRelSkpFwd = CGPointMake(pointPressed.x - rectSkpFwd.origin.x, pointPressed.y - rectSkpFwd.origin.y);
printf("\nIs relative point inside skipfwd? %d.", [self.playComposer.btnSkipFwd_land pointInside:pointRelSkpFwd withEvent:nil]); // prints 1
// etc
}
那么为什么hitTest返回容器视图而不是这个按钮?
解决方案:我没有测试的一件事是中间视图vTop_land被正确构筑。它看起来不错,因为它有一个延伸到屏幕的图像 - 超过了它的框架边界(我不知道这是可能的)。该框架设置为纵向宽度,而不是横向宽度,因此最右侧的按钮不在区域内。
我喜欢这个想法。这听起来比我正在做的更有效率。目前该按钮仍然没有回应,由于其他一些问题,虽然... – Wienke
我已经标记为接受的答案,因为这个建议是如此的好。我在问题的底部添加了实际的解决方案。 – Wienke