我正在使用iOS ARC应用程序(更多代码可根据要求提供),并且早期我正在制作并丢弃大量图像。我认为我的某个地方仍然有对图像的引用,即使我调用removeFromSuperview并试图删除所有对不再使用的图像的引用。我试过Leaks,Leaks报告说内存使用量随着时间的推移大致线性增加,大约从17M开始。如何处理内存消耗增加但泄漏未检测到泄漏的iOS泄漏?
我将所有对图像的引用都替换为实例变量,因此它们将占用一个小的,有限的和固定的内存量,并且转换用于钟针的图像,而不是摆脱这些图像。不幸的是,这导致内存使用量随着时间的推移缓慢增加,从5M开始而不是17M,但是另一个相同的问题,只是转化为更好的起点。
我的代码的修剪版本如下。你能告诉我什么是泄漏(或“伪泄漏”,因为泄漏没有表明泄漏)关于这一点,以及我如何可以保持接近代码启动时使用的内存边界?
谢谢,
- (void) renderScreen
{
int height = floor([[UIScreen mainScreen] bounds].size.height + .4);
int width = floor([[UIScreen mainScreen] bounds].size.width + .4);
if (height == 2048 || height == 2008 || height == 1024 || height == 1004 || height == 984)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Landscape.png"];
}
}
else if (height == 1536 || height == 768 || height == 748 || height == 728)
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Landscape.png"];
}
else if (height == 1136 || height == 1116 || height == 1096)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-568.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated-568.png"];
}
}
else if (height == 960 || height == 940 || height == 920 || height == 480 || height == 460 || height == 440)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated.png"];
}
}
else if ((height == 640 || height == 620 || height == 600) && (width == 1136 || width == 1116 || width == 1096))
{
_backgroundImage = [UIImage imageNamed:@"Background-Rotated-568.png"];
}
else if ((height == 640 || height == 620 || height == 600 || height == 320 || height == 300 || height == 280) && (width == 960 || width == 940 || width == 920 || width == 480 || width == 470 || width == 410))
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated.png"];
}
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
if (!UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
int juggle = height;
height = width;
width = juggle;
}
NSUInteger centerX = width * .5;
NSUInteger centerY = height * .5;
_containerRect = CGRectZero;
_containerRect.size = [[UIScreen mainScreen] bounds].size;
self.view.backgroundColor = [UIColor colorWithPatternImage:_backgroundImage];
_backgroundView = [[UIImageView alloc] initWithImage:_backgroundImage];
[self.view addSubview:_backgroundView];
if (_changed)
{
_containerView = [[UIView alloc] initWithFrame:_containerRect];
}
double timeStampSeconds = [[NSDate date] timeIntervalSince1970];
double hours = fmod(timeStampSeconds/86400, 24);
double minutes = fmod(timeStampSeconds/3600, 60);
double seconds = fmod(timeStampSeconds, 60);
NSLog(@"Milliseconds: %lf, Hours: %.0f, minutes: %.0f, seconds: %.0f", timeStampSeconds * 1000.0, hours, minutes, seconds);
[_containerView removeFromSuperview];
_containerView = [[UIView alloc] initWithFrame:_containerRect];
_hourHandImage = [UIImage imageNamed:@"hour-hand.png"];
_hourHandView = [[UIImageView alloc] initWithImage:_hourHandImage];
_hourHandImage = [UIImage imageNamed:@"hour-hand.png"];
_hourHandView = [[UIImageView alloc] initWithImage:_hourHandImage];
[self.view addSubview:_hourHandView];
_hourHandView.layer.anchorPoint = CGPointMake(0.5f, 0.5f);
_hourTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_hourTransform = CGAffineTransformTranslate(_hourTransform, -17, -127);
_hourTransform = CGAffineTransformRotate(_hourTransform, hours/12.0 * M_PI * 2.0);
_minuteTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_minuteTransform = CGAffineTransformTranslate(_minuteTransform, -10, -182);
_minuteTransform = CGAffineTransformRotate(_minuteTransform, minutes/60.0 * M_PI * 2.0);
_hourHandView.transform = _hourTransform;
_minuteHandImage = [UIImage imageNamed:@"minute-hand.png"];
_minuteHandView = [[UIImageView alloc] initWithImage:_minuteHandImage];
_minuteHandView.transform = _minuteTransform;
[self.view addSubview:_minuteHandView];
_minuteTransform = CGAffineTransformRotate(_minuteTransform, minutes/60.0 * M_PI * 2.0);
_secondHandImage = [UIImage imageNamed:@"second-hand.png"];
_secondTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_secondTransform = CGAffineTransformTranslate(_secondTransform, -10, -189);
_secondTransform = CGAffineTransformRotate(_secondTransform, seconds/60.0 * M_PI * 2.0);
_secondHandView = [[UIImageView alloc] initWithImage:_secondHandImage];
_secondHandView.transform = _secondTransform;
[self.view addSubview:_secondHandView];
}
- 编辑 -
我已经重构了一个方法为两种方法,一个用于初始显示,以及一个用于增量更新。看起来增量更新方法只被调用一次,因为时钟被冻结并且签名日志语句只被调用一次。
我现在有,对于更新部分:
- (void)render
{
[self renderScreenInitial];
[NSTimer scheduledTimerWithTimeInterval:0.002
target:self
selector:@selector(renderingTimer:)
userInfo:nil
repeats:YES];
}
- (void) renderScreenIncremental
{
int height = floor([[UIScreen mainScreen] bounds].size.height + .4);
int width = floor([[UIScreen mainScreen] bounds].size.width + .4);
if (!UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
int juggle = height;
height = width;
width = juggle;
}
double decibelAngle = M_PI/4 + (_decibel/60) * M_PI/2;
double decibelAngleDifference = decibelAngle - _previousDecibelAngle;
_previousDecibelAngle = decibelAngle;
NSLog(@"%lf %lf", _decibel, decibelAngle);
_decibelNeedleView = [[UIImageView alloc] initWithImage:_decibelNeedle];
// CGAffineTransform decibelTransform = CGAffineTransformMakeTranslation(centerX, centerY);
CGAffineTransform decibelTransform = CGAffineTransformMakeRotation(decibelAngleDifference);
decibelTransform = CGAffineTransformTranslate(decibelTransform, sin(decibelAngle - .06) * -298, -cos(decibelAngle - .06) * 298);
_decibelNeedleView.transform = decibelTransform;
[self.view addSubview:_decibelNeedleView];
double timestampSeconds = [[NSDate date] timeIntervalSince1970];
double timestampSecondsDifference = timestampSeconds - _previousTimestampSeconds;
_previousTimestampSeconds = timestampSeconds;
double hoursDifference = fmod(timestampSecondsDifference/86400, 24);
double minutesDifference = fmod(timestampSecondsDifference/3600, 60);
double secondsDifference = fmod(timestampSecondsDifference, 60);
NSLog(@"Milliseconds: %lf, Hours: %.0f, minutes: %.0f, seconds: %.0f", timestampSecondsDifference * 1000.0, hoursDifference, minutesDifference, secondsDifference);
_hourHandView.transform = CGAffineTransformMakeRotation(hoursDifference);
_minuteHandView.transform = CGAffineTransformMakeRotation(minutesDifference);
_secondHandView.transform = CGAffineTransformMakeRotation(secondsDifference);
}
-(void)renderingTimer:(NSTimer *)timer {
[self renderScreenIncremental];
}
我欣赏的帮助。你知道为什么它应该更新显示一次,然后不继续保持更新?
感谢,在内存使用您正在使用是预期的行为API的
你能否确认'renderingTimer:'是否被调用?我假设你从主队列中调用了'render'?顺便说一句,在每个“0.002”秒内调用它可能没有意义。我会把这个定时器减少到一个合理的水平(比如每秒30-60次)。 – Rob