2014-09-20 109 views
3

有没有人有任何想法为什么这段代码给出了分段错误?Kivy代码分段错误

nodeapp.py

from kivy.app import App 
from kivy.uix.widget import Widget 
from kivy.uix.floatlayout import FloatLayout 

class Node(Widget): 

    def __init__(self): 
     pass 

    inputs = 1 
    function = "add" 



class NodeApp(App): 

    def build(self): 

     fl = FloatLayout() 
     nod = Node() 

     fl.add_widget(nod) 
     return fl 

if __name__ == '__main__': 
    NodeApp().run() 

node.kv

<Node>: 
    size: 0.5,0.5 
    canvas: 
     Rectangle: 
      pos: 1,1 

日志:

botstrapping Kivy @ D:\CPPP\ 
Setting Environment Variables: 
################################# 
GST_REGISTRY 
D:\CPPP\gstreamer\registry.bin 
--------------- 
GST_PLUGIN_PATH: 
D:\CPPP\gstreamer\lib\gstreamer-1.0 
--------------- 
PATH: 
D:\CPPP\;D:\CPPP\Python27;D:\CPPP\tools;D:\CPPP\Python27\Scripts;D:\CPPP\gstream 
er\bin;D:\CPPP\MinGW\bin;C:\Program Files\CollabNet\Subversion Client;C:\Program 
Files\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows 
;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;D:\AMD\ATI 
.ACE\Core-Static;C:\Program Files\MATLAB\MATLAB Compiler Runtime\v81\runtime\win 
64;C:\Program Files (x86)\MATLAB\MATLAB Compiler Runtime\v81\runtime\win32;D:\no 
dejs\;C:\Python27\;C:\Program Files (x86)\Wiimm\WIT;C:\Program Files (x86)\ATI T 
echnologies\ATI.ACE\Core-Static;C:\Program Files\Common Files\Microsoft Shared\W 
indows Live;C:\Program Files (x86)\Nmap;C:\Users\a\AppData\Roaming\npm;C:\Python 
27\;C:\Program Files (x86)\Wiimm\WIT 
---------------------------------- 
PYTHONPATH: 
D:\CPPP\kivy; 
---------------------------------- 
################################## 
done bootstraping kivy...have fun!\n 
running "python.exe D:\CPPP\nodeapp.py" \n 
[INFO    ] Kivy v1.8.0 
[INFO    ] [Logger  ] Record log in C:\Users\a\.kivy\logs\kivy_14- 
09-20_78.txt 
[INFO    ] [Factory  ] 157 symbols loaded 
[DEBUG    ] [Cache  ] register <kv.lang> with limit=None, timeout= 
Nones 
[DEBUG    ] [Cache  ] register <kv.image> with limit=None, timeout 
=60s 
[DEBUG    ] [Cache  ] register <kv.atlas> with limit=None, timeout 
=Nones 
[INFO    ] [Image  ] Providers: img_tex, img_dds, img_pygame, img 
_gif (img_pil ignored) 
[DEBUG    ] [Cache  ] register <kv.texture> with limit=1000, timeo 
ut=60s 
[DEBUG    ] [Cache  ] register <kv.shader> with limit=1000, timeou 
t=3600s 
[INFO    ] [Text  ] Provider: pygame 
[DEBUG    ] [App   ] Loading kv <D:\CPPP\node.kv> 
[DEBUG    ] [Window  ] Ignored <egl_rpi> (import error) 
[INFO    ] [Window  ] Provider: pygame(['window_egl_rpi'] ignored) 

[DEBUG    ] [Window  ] Display driver windib 
[DEBUG    ] [Window  ] Actual window size: 800x600 
[DEBUG    ] [Window  ] Actual color bits r8 g8 b8 a8 
[DEBUG    ] [Window  ] Actual depth bits: 24 
[DEBUG    ] [Window  ] Actual stencil bits: 8 
[DEBUG    ] [Window  ] Actual multisampling samples: 2 
GLEW initialization succeeded 
[INFO    ] [GL   ] OpenGL version <4.4.12967 Compatibility Prof 
ile Context 14.200.1004.0> 
[INFO    ] [GL   ] OpenGL vendor <ATI Technologies Inc.> 
[INFO    ] [GL   ] OpenGL renderer <AMD Radeon HD 7800 Series> 
[INFO    ] [GL   ] OpenGL parsed version: 4, 4 
[INFO    ] [GL   ] Shading version <4.40> 
[INFO    ] [GL   ] Texture max size <16384> 
[INFO    ] [GL   ] Texture max units <32> 
[DEBUG    ] [Shader  ] Fragment compiled successfully 
[DEBUG    ] [Shader  ] Vertex compiled successfully 
[DEBUG    ] [ImagePygame ] Load <D:\CPPP\kivy\kivy\data\glsl\default.pn 
g> 
[INFO    ] [Window  ] virtual keyboard not allowed, single mode, n 
ot docked 
Fatal Python error: (pygame parachute) Segmentation Fault 

This application has requested the Runtime to terminate it in an unusual way. 
Please contact the application's support team for more information. 
Press any key to continue . . . 

谷歌搜索的问题,使我更新我的显卡司机(现在在1 4.7 RC,最新版本)和使用ensure_window(),两者都没有解决问题。

注释掉__init__解决分段错误,但使我不能用__init__任何东西

回答

4

我没有检查究竟是什么出了问题,但问题是可能是您的覆盖__init__调用类,这是非常重要的原__init__因为这将设置所有正常kivy行为,包括给予小工具在画布等

而应该至少做到:

def __init__(self): 
    super(Node, self).__init__()