前几天(昨天实际上:D)我开始在KIVY(这是一个python模块 - 如果我可以称之为)编程。KIVY - Python继续按下按钮
我对python本身非常熟悉,但是在某些解决方案中,我发现KIVY相当普遍且很难。
我目前正在尝试为IOS/Android制作一款平台游戏,但是我遇到了问题。我创建了两个按钮和一个角色。我希望角色继续移动,直到释放按钮。我的意思是:当按下按钮时,我可以移动一个字符,但我希望它一直移动,直到按钮被释放。
我试过多种解决方案,例如我用蟒蛇时间模块:
class Level1(Screen):
posx = NumericProperty(0)
posy = NumericProperty(0)
moving = True
i = 0
def __init__(self, **kwargs):
super(Level1, self).__init__(**kwargs)
def rightmove(self):
self.posx = self.posx+1
time.sleep(10)
def goright(self):
while self.moving == True:
self.rightmove()
i += 1
if i == 10:
break
def stopright(self):
self.moving == False
,但它不工作。 它认为它以某种方式被置于无限循环中,因为当我按下按钮时,应用程序停止工作(“应用程序停止工作...”错误)。
我几乎不知道如何解决这个问题。我一直在尝试过去的几个小时,尚未找到解决方案。 这是我的.py文件:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition, SlideTransition
from kivy.config import Config
from kivy.core.window import Window
from kivy.uix.label import Label
from kivy.uix.image import Image
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty, NumericProperty
from kivy.clock import Clock
from kivy.uix.floatlayout import FloatLayout
import time
Config.set('graphics','resizable',0) #don't make the app re-sizeable
#Graphics fix
#this fixes drawing issues on some phones
Window.clearcolor = (0,0,0,1.)
language = "english"
curr1msg = 1
class HomeScreen(Screen):
pass
class OptionsScreen(Screen):
pass
class GameScreen(Screen):
pass
class LevelScreen(Screen):
pass
class Level1intro(Screen):
global language
global curr1msg
if language == "english" and curr1msg == 1:
pName = "Pedro"
msg1 = """Hello my friend!
My name is Pedro and I have a problem. Will you help me?
My spanish studens have a spanish test tomorrow, but I lost the exams!
You are the only one who can help me!"""
cont = "Press anywhere to continue..."
elif language == "swedish" and curr1msg == 1:
pName = "Pedro"
msg1 = """Hejsan!
Jag är Pedro och jag har ett problem. Kan du hjälpa mig?
Mina spanska-elever har ett spanskaprov imorgon men jag har tappat bort proven!
Du är den enda som kan hjälpa mig!"""
cont = "Tryck på skärmen för att fortsätta..."
class Level1(Screen):
posx = NumericProperty(0)
posy = NumericProperty(0)
moving = True
i = 0
def __init__(self, **kwargs):
super(Level1, self).__init__(**kwargs)
def rightmove(self):
self.posx = self.posx+1
time.sleep(10)
def goright(self):
while self.moving == True:
self.rightmove()
i += 1
if i == 10:
break
def stopright(self):
self.moving == False
class ScreenManagement(ScreenManager):
pass
presentation = Builder.load_file("main.kv")
class MainApp(App):
def build(self):
return presentation
if __name__ == "__main__":
MainApp().run()
这里是我的.kv文件:
#: import FadeTransition kivy.uix.screenmanager.FadeTransition
#: import SlideTransition kivy.uix.screenmanager.SlideTransition
ScreenManagement:
transition: FadeTransition()
HomeScreen:
OptionsScreen:
LevelScreen:
Level1intro:
Level1:
<HomeScreen>:
name: 'home'
FloatLayout:
canvas:
Rectangle:
source:"images/home_background.jpg"
size: self.size
Image:
source:"images/logo.png"
allow_stretch: False
keep_ratio: False
opacity: 1.0
size_hint: 0.7, 0.8
pos_hint: {'center_x': 0.5, 'center_y': 0.9}
Button:
size_hint: 0.32,0.32
pos_hint: {"x":0.34, "y":0.4}
on_press:
app.root.transition = SlideTransition(direction="left")
app.root.current = "level"
background_normal: "images/play_button.png"
allow_stretch: False
Button:
size_hint: 0.25,0.25
pos_hint: {"x":0.38, "y":0.15}
on_press:
app.root.transition = SlideTransition(direction="left")
app.root.current = 'options'
background_normal: "images/settings_button.png"
<OptionsScreen>:
name: 'options'
<LevelScreen>
name: "level"
FloatLayout:
canvas:
Rectangle:
source:"images/home_background.jpg"
size: self.size
Label:
text: "[b]Choose Level[/b]"
markup: 1
font_size: 40
color: 1,0.5,0,1
pos: 0,250
Button:
size_hint: 0.1,0.1
pos_hint: {"x": 0.1, "y": 0.8}
on_press:
app.root.current = "level1intro"
Image:
source:"images/level1.png"
allow_stretch: True
y: self.parent.y + self.parent.height - 70
x: self.parent.x
height: 80
width: 80
Button:
background_normal: "images/menu_button.png"
pos_hint: {"x": 0.4, "y": 0}
size_hint: 0.3,0.3
pos_hint: {"x": 0.35}
on_press:
app.root.transition = SlideTransition(direction="right")
app.root.current = "home"
<Level1intro>
name: "level1intro"
canvas:
Rectangle:
source: "images/background.png"
size: self.size
Image:
source: "images/dialog.png"
pos_hint: {"y": -0.35}
size_hint: 0.7,1.0
Label:
font_size: 20
color: 1,1,1,1
pos_hint: {"x": -0.385, "y": -0.285}
text: root.pName
Label:
font_size: 15
color: 1,1,1,1
pos_hint: {"x": -0.15, "y": -0.4}
text: root.msg1
Label:
font_size: 15
color: 0.7,0.8,1,1
pos_hint: {"x": 0.025, "y": -0.449}
text: root.cont
on_touch_down:
app.root.transition = FadeTransition()
app.root.current = "level1"
<Level1>
name: "level1"
canvas:
Rectangle:
source: "images/background.png"
size: self.size
Button:
text: ">"
size_hint: 0.1,0.1
pos_hint: {"x":0.9, "y":0.0}
on_press:
root.goright()
on_release:
root.stopright()
Button:
text: "<"
size_hint: 0.1,0.1
pos_hint: {"x": 0.0, "y": 0.0}
on_press:
root.posx = root.posx-1
Image:
id: char
source: "images/idle1.png"
size: self.size
pos: root.posx,root.posy
谢谢您的时间和帮助。 GryTrean
//我把“我”改成了“self.i”,但没有解决问题。
我知道,但我想保留将值添加到root.posx直到释放按钮。我怎么做?感谢您的帮助/尝试帮助:) – GryTrean
您尚未发布显示您如何附加到按钮绑定的代码,这就是我提到按钮API的原因。请发布显示您的按钮绑定的代码。 – TypeKazt
我不使用绑定。这些按钮是在.kv文件中创建的,这也是代码存在的原因(查看第二个按钮,将图像留下== self.posx-1)。我想继续添加/删除此值,直到客户端停止按住按钮。我正在做一个移动平台游戏,我不知道你是否知道我的意思,但在最平常的游戏中,你有一个按钮,而当你按下它(握住它)时,你继续朝着一个方向前进(例如对)。我希望你知道我的意思:D – GryTrean