我正在开发一个使用Canvas/Surfaceview
的2D游戏,并且存在线程问题。 所以我想要完成的是背景中的一些东西,例如: 每秒SpawnEnemy()
或打勾秒或攻击。Android开发:游戏后台循环
我试过Thread.wait,但那只是造成痛苦,让我的游戏2fps。
这里是我的gameLoop:
import android.graphics.Canvas;
public class GameLoopThread extends Thread {
static final long FPS = 20;
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view) {
this.view = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000/FPS;
long startTime;
long sleepTime;
while (running) {
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {}
}
}
}
所以我想这是在后台(秒)滴答作响的东西,不thread.wait。