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var object = new THREE.CSS3DObject(element);
object.matrix=camera.matrix.clone();
object.matrix.setPosition(new THREE.Vector3(tarx,tary,tarz));
//object.applyMatrix(new THREE.Matrix4().makeRotationY(rY));
//object.applyMatrix(new THREE.Matrix4().makeRotationZ(rX));
将围绕世界坐标Y,但我只是想绕相机three.js如何在相机坐标周围旋转物体?