我希望摄像机被正确的位置,但我得到下面的结果:Libgdx正交相机初始位置
看来,当我调整窗口的大小一样,地图上没有得到正确呈现。为什么会发生?
代码:
public void render(float delta){
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
mapRenderer.setView(camera);
mapRenderer.render(background);
mapRenderer.render(foreground);
shapeRenderer.setProjectionMatrix(camera.combined);
//draw rectangles around walls
for(MapObject object : tiledMap.getLayers().get("walls").getObjects()){
if(object instanceof RectangleMapObject) {
RectangleMapObject rectObject = (RectangleMapObject) object;
Rectangle rect = rectObject.getRectangle();
shapeRenderer.begin(ShapeType.Line);
shapeRenderer.rect(rect.x, rect.y, rect.width, rect.height);
shapeRenderer.end();
}
}
//done drawing rectangles
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
}
@Override
public void show(){
//call the tile map here
//I believe this is called first before render() is called
tiledMap = new TmxMapLoader().load("data/mapComplete.tmx");
mapRenderer = new OrthogonalTiledMapRenderer(tiledMap, 1f);
//initiate shapeRenderer. Can remove later
shapeRenderer = new ShapeRenderer();
shapeRenderer.setColor(Color.RED);
camera = new OrthographicCamera();
camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
但这并不是在地图的中心。它位于“视口”中心。如果这些都是一样的,那很好,否则这不是解决方案。 – BennX