我找不到任何错误的方法。我几乎是用下面的代码逐字地使用它来设置一个跟踪鼠标的精灵来移动它。也许看看我写的内容,看看它与你的代码有什么不同。如果没有,可能会发布更多你所做的事情?
// Creates the sprite that will visually track the mouse.
private function CreateSurvivor() : Sprite
{
// Create a green square with a white "turret".
var shape = new Shape();
shape.graphics.beginFill(0x00FF00);
shape.graphics.drawRect(0, 0, 100, 100);
shape.graphics.beginFill(0xFFFFFF);
shape.graphics.drawRect(50, 45, 50, 10);
shape.graphics.endFill();
// Center the square within its outer container. Allows it to spin
// around its center point.
shape.x = -50;
shape.y = -50;
var survivor = new Sprite();
survivor.addChild(shape);
return survivor;
}
init方法只创建幸存者并将其附加到显示列表。
private function init(e)
{
m_survivor = CreateSurvivor();
m_survivor.x = 300;
m_survivor.y = 200;
addChild(m_survivor);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseProcess);
}
最后,你原来的方法:
public function mouseProcess(e:MouseEvent) : Void
{
var Xdistance:Float = e.localX - m_survivor.x;
var Ydistance:Float = e.localY - m_survivor.y;
m_survivor.rotation = Math.atan2(Ydistance, Xdistance) * 180/Math.PI;
}
希望这有助于。
修复它。我知道这可能是我错过的简单东西。 – user1989292