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所以我有两个盒子的几何形状:three.js所,组旋转
var box;
loader.load('img/plytos.jpg', function (texture){
var boxGeometry = new THREE.BoxGeometry(7,0.5,0.5);
var boxMaterial = new THREE.MeshLambertMaterial({ map: texture, overdraw: 0.5 });
box = new THREE.Mesh(boxGeometry, boxMaterial);
box.castShadow = true;
box.position.x=15;
box.position.y=5;
box.position.z=2.7;
group.add(box);
var box;
loader.load('img/plytos.jpg', function (texture){
var boxGeometry = new THREE.BoxGeometry(7,7,0.5);
var boxMaterial = new THREE.MeshLambertMaterial({ map: texture, overdraw: 0.5 });
box = new THREE.Mesh(boxGeometry, boxMaterial);
box.castShadow = true;
box.position.x=15;
box.position.y=5;
box.position.z=2.7;
group.add(box);
他们两人为一组被转圈:
group.rotation.y += ctrl.groupStep;
所以我们可以说,我希望他们继续像这样旋转,因为同一组中有更多不同的对象,但我也希望这两个框几何在旋转时旋转。 于是,我就这条线旁添加group.rotation:
box.rotation.z += 0.02;
但是只有一个框旋转。
如何使它们都旋转?