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我有以下代码以旋转我的绕x轴的相机在一个场景three.js所:在three.js所旋转相机工作不正常
var cameraOrginX = 0, cameraOrginY = 0, cameraOrginZ = 0;
var cameraEndX = 0, cameraEndY = 0, cameraEndZ = 1000;
var angle = 0;
function init(){
camera = new THREE.PerspectiveCamera(70, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.set(0,0,1000);
//ROTATE THE CAMERA
var radians = angle * Math.PI/180.0;
cameraEndY = Math.cos(radians) * (cameraEndY-cameraOrginY) - Math.sin(radians) * (cameraEndZ-cameraOrginZ) + cameraOrginY;
cameraEndZ = Math.sin(radians) * (cameraEndY-cameraOrginY) + Math.cos(radians) * (cameraEndZ-cameraOrginZ) + cameraOrginZ;
//
//CAMERA NEW POS
camera.position.x = cameraOrginX + cameraEndX;
camera.position.y = cameraOrginY + cameraEndY;
camera.position.z = cameraOrginZ + cameraEndZ;
console.log(camera.position.y + " " + camera.position.z);
}
当我的角度变量设置为0我的相机位置在x = 0,y = 0,z = 1000;这是期望和好的。
但是当我改变角度为90度,例如我的位置变为x = 0 y = -1000 z = -999,99999;而你会预期位置为x = 0,y = -1000,z = 0;
为什么会发生这种情况?可能有人为0的例外,我解释一下我做错了:)
所有的角度给我怪异的位置:(
如果有任何需要更多的代码或jsfidle只是问我:)
谢谢你的作品像魅力:) – FutureCake