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我正在尝试在Objectloader加载的场景上使用Subdivision Modifier。ThreeJS,将Subdivision Modifier添加到基于Objectloader的场景
:在尝试此,当我得到了以下JavaScript错误“BufferSubdivisionModifier.js:514遗漏的类型错误:无法读取属性未定义‘数组’”
我的代码是在与细分修改器加载对象。
var loader = new THREE.ObjectLoader();
loader.load("../js/brain2.json", function(object) {
var material = new THREE.MeshPhongMaterial({ color: 0x888888, specular: 0x222222, shininess: 20});
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
var modifier = new THREE.BufferSubdivisionModifier(1);
child.material = material;
child.geometry.computeFaceNormals();
modifier.modify(child.geometry);
child.material.overdraw = 1
};
});
object.scale.set(15, 15, 15);
object.position.x = 1;
object.position.y = 1;
object.position.z = 1;
object.rotation.set(1, 1, 1);
scene.add(object);
});
如果我不得不猜测,那就是细分修饰符不喜欢'child.geometry'对象吗?