3
我创建了一个场景,其中包含许多立方体,球体等,并且已经能够将纹理应用到这些基元,但是当我想将纹理添加到简单的三角形时,我完全失去了。如何将纹理添加到three.js中的三角形?
这里是我来得到它的权利最接近:
var texture=THREE.ImageUtils.loadTexture('/f/3d-images/texture-steel.jpg');
var materialDecalRoof=new THREE.MeshBasicMaterial({
'map': texture,
'wireframe': false,
'overdraw': true
});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(tentX/2+1, tentY, tentZ/2+1));
geometry.vertices.push(new THREE.Vector3(0, tentT, 0));
geometry.vertices.push(new THREE.Vector3(0, tentT, 0));
geometry.vertices.push(new THREE.Vector3(-tentX/2-1, tentY, tentZ/2+1));
geometry.faces.push(new THREE.Face4(0, 1, 2, 3));
geometry.faceVertexUvs[0].push([
new THREE.UV(0, 0),
new THREE.UV(0, 0),
new THREE.UV(0, 0),
new THREE.UV(0, 0)
]);
geometry.computeFaceNormals();
geometry.computeCentroids();
geometry.computeVertexNormals();
var mesh= new THREE.Mesh(geometry, materialDecalRoof);
scene.add(mesh);
这是行不通的。我得到的只是一个闪烁的三角形(当场景移动时)图像应该在哪里。
要测试此操作,请转至https://www.poptents.eu/3dFrame.php,在屋顶部分上载图像,然后拖动视图查看屋顶闪烁。
有没有人知道我在做什么错在这里?