2015-07-20 58 views
2

我一直试图在MATLAB中将HSV颜色空间建模到圆柱体上,但迄今为止失败了。我已经看过Modeling HSV Color Space in MATLAB,这对理解纹理贴图非常有帮助,但是当我创建一个圆柱体并将它的X,Y和Z坐标输入到surf()时,我会得到一个开放的圆柱体。有没有办法生成一个可以输入到surf()中的X,Y,Z坐标的闭合圆柱体?下面是我一直在努力,因此到目前为止,(非常类似于链接)代码:在MATLAB中对HSV颜色空间圆柱体进行建模

clear; 
clc; 
close all; 

spSize = 500; 

% linspace(a,b,s) creates a vector with s values equally spaced from a 
% to b 
% repmat repeats a vector x*y times 
H = repmat(linspace(0,1,spSize),spSize,1);      % spSize-by-spSize hues 
% the spSize-value vector generated by linspace(0,1,spSize) is copied spSize times 
% one under the other, resulting in a spSize x spSize array: 
% 
%  1   2   3   spSize 
% 1 (0,0)  (0,.001)  (0,.002) ... (0,1) 
% 2 (.001,0) (.001,.001) (.001,.002) ... (.001,1) 
% ... 
% spSize (1,0)  (.001,1)  (.002,1) ... (1,1) 

S = repmat([linspace(0,1,spSize/2) linspace(1,0,spSize/2)].',1,spSize); % spSize-by-spSize saturations 
% same for the saturation. Because the saturation goes from 1 to 0 to 1, we 
% need first a vector that goes from 1 to 0 and a second from 0 to 1 
% ([linspace(0,1,spSize/2) linspace(1,0,spSize/2)]). The ' turnes the vector in a 
% row into a vector in a column. 

V = repmat([ones(1,spSize/2) linspace(1,0,spSize/2)].',1,spSize);  % spSize-by-spSize values 
% same procedure for the intensity. Because we map a picture on a 3D-shape, 
% one part of the picture has to indicate the colors of the top of the cone 
% (i.e., the color wheel) - that is the first part of the vector 
% (ones(1,spSize/2)) than we need to reduce the intensity to generate the rest of 
% the color for the rest for the rest of the cylinder surface. 

% Create an HSV image 
% once all three matrices ahave been independently generated, merge them 
% into a single 3-D matrix 
hsvImage = cat(3,H,S,V); 

% Convert it to an RGB image 
C = hsv2rgb(hsvImage); 

% Generate cylinder with XYZ coordinates 
[X,Y,Z] = cylinder(250); 
Z = Z * 400; 

% Finally, plot the texture-mapped surface 
figure; 
surf(X,Y,Z,C,'FaceColor','texturemap','EdgeColor','none'); 
axis equal 

回答

1

您需要添加一个中心点为您缸的顶部,这样质地的一半可以在顶部被映射表面和一半的侧面。你也必须翻转你的Z坐标。以下是如何产生的气缸坐标:

[X, Y, Z] = cylinder(250); 
X = [zeros(1, 21); X]; 
Y = [zeros(1, 21); Y]; 
Z = 400.*Z([2 2 1], :); 
figure; 
surf(X, Y, Z, C, 'FaceColor', 'texturemap', 'EdgeColor', 'none'); 
axis equal 

,你应该得到这样的情节:

enter image description here

+0

耶!来自gnovice的回答! – rayryeng