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我尝试2个精灵 之间捕捉intersectsRect后:
http://www.cocos2d-x.org/wiki/Coordinate_System#convertToNodeSpace
我有精灵convertToNodeSpace混乱
+Root
|-Child_1
| |--Child_1_of_Child_1
|-Child_2
的代码这个层次结构中的简单
Sprite* root = Sprite::create();
Sprite* Child_1 = Sprite::create();
Sprite* Child_1_of_Child_1 = Sprite::create();
Sprite* Child_2 = Sprite::create();
root->addChild(Child_1);
Child_1->addChild(Child_1_of_Child_1);
root->addChild(Child_2);
我想捕获Child_2和Child_1_of_Child_1精灵之间的冲突。 但是我所做的每件事都从来没有捕获它在Child_1_of_Child_1 这是我在更新循环中所拥有的。
Rect r = Child_2->getBoundingBox();
Vec2 vr = Child_2->getPosition();
Vec2 newNodeSpaceVec = Child_1->convertToNodeSpace(vr);
//not working also
// Vec2 newNodeSpaceVec = Child_1->Child_1_of_Child_1->convertToNodeSpace(vr);
Rect NewRec(newNodeSpaceVec.x,newNodeSpaceVec.y,r.size.width,r.size.height);
//THIS iS ALLWAYS FALSE
if(Child_1->Child_1_of_Child_1->getBoundingBox().intersectsRect(NewRec))
{
}
现在事情我做什么即使我看到2个精灵相撞如果从来没有真实。