我需要一种方法以编程找到的线F(X),这从原点起源之间的交叉点,和三次样条定义由4点。该线保证与X1和X2之间的样条曲线的中心线相交。
我尝试了一些方法,但似乎无法得到预期的结果。我怀疑我的问题存在于处理复杂数字的地方。
任何人都可以找到我的代码的问题,或者建议一种不同的方法?
private Vector2 CubicInterpolatedIntersection(float y0, float y1,
float y2, float y3, float lineSlope, lineYOffset)
{
// f(x) = lineSlope * x + lineYOffset
// g(x) = (a0 * x^3) + (a1 * x^2) + (a2 * x) + a3
// Calculate Catmull-Rom coefficients for g(x) equation as found
// in reference (1). These
double a0, a1, a2, a3;
a0 = -0.5 * y0 + 1.5 * y1 - 1.5 * y2 + 0.5 * y3;
a1 = y0 - 2.5 * y1 + 2 * y2 - 0.5 * y3;
a2 = -0.5 * y0 + 0.5 * y2;
a3 = y1;
// To find POI, let 'g(x) - f(x) = 0'. Simplified equation is:
// (a0 * x^3) + (a1 * x^2) + ((a2 - lineSlope) * x)
// + (a3 - lineYOffset) = 0
// Put in standard form 'ax^3 + bx^2 + cx + d = 0'
double a, b, c, d;
a = a0;
b = a1;
c = a2 - lineSlope;
d = a3 - lineYOffset;
// Solve for roots using cubic equation as found in reference (2).
// x = {q + [q^2 + (r-p^2)^3]^(1/2)}^(1/3)
// + {q - [q^2 + (r-p^2)^3]^(1/2)}^(1/3) + p
// Where...
double p, q, r;
p = -b/(3 * a);
q = p * p * p + (b * c - 3 * a * d)/(6 * a * a);
r = c/(3 * a);
//Solve the equation starting from the center.
double x, x2;
x = r - p * p;
x = x * x * x + q * q;
// Here's where I'm not sure. The cubic equation contains a square
// root. So if x is negative at this point, then we need to proceed
// with complex numbers.
if (x >= 0)
{
x = Math.Sqrt(x);
x = CubicRoot(q + x) + CubicRoot(q - x) + p;
}
else
{
x = Math.Sqrt(Math.Abs(x));
// x now represents the imaginary component of
// a complex number 'a + b*i'
// We need to take the cubic root of 'q + x' and 'q - x'
// Since x is imaginary, we have two complex numbers in
// standard form. Therefore, we take the cubic root of
// the magnitude of these complex numbers
x = CubicRoot(Math.Sqrt(q * q + x * x)) +
CubicRoot(Math.Sqrt(q * q + -x * -x)) + p;
}
// At this point, x should hold the x-value of
// the point of intersection.
// Now use it to solve g(x).
x2 = x * x;
return new Vector2((float)Math.Abs(x),
(float)Math.Abs(a0 * x * x2 + a1 * x2 + a2 * x + a3));
}
参考文献:
- http://paulbourke.net/miscellaneous/interpolation/
- http://www.math.vanderbilt.edu/~schectex/courses/cubic/
嗯......似乎并没有工作。我使用均匀间隔的4个点进行测试,距离原点的距离相等,以定义g(x)。然后我在每个pi/8间隔检查函数的结果。结果应该类似于正弦波,但它不是不稳定的,不连续的,并且总是正的。也许还有其他问题? – 2013-04-04 02:41:48
另外,我可以肯定地说,问题出在这个函数的某个地方,而不是程序中的其他地方,因为当我用正则线性交叉函数替换它时,结果如预期的那样。 – 2013-04-04 02:54:03
你可以给我发送第3阶多项式来解决吗?该函数解决了我测试的所有多项式。 – Edoot 2013-04-04 07:15:22