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那Unity3D js脚本错误,在PC上它做工精细的一员,但如果我尝试切换平台到Android ...BCE0019:“碰撞”不是“对象”
Trigger_Script:
#pragma strict
var P : GameObject;
var P_script;
var P_objname = "Player";
var P_script_name = "Player_script";
function Start() {
P = GameObject.Find(P_objname);
P_script = P.GetComponent(P_script_name);
}
function OnTriggerEnter(collider : Collider) {
if(collider.gameObject.name == P_objname) P_script.collision = true;
}
和Player_Script:
#pragma strict
var collision : boolean;
var respawn_position : Vector3;
var respawn_time : int = 1;
var respawn_objname = "Respawn";
function Update() {
if(collision) {
Respawn();
}
}
function Respawn() {
renderer.enabled = false;
respawn_position = GameObject.Find(respawn_objname).transform.position;
gameObject.transform.position = respawn_position;
yield WaitForSeconds(respawn_time);
renderer.enabled = true;
collision = false;
}
帮我PLZ:O型
我有测试这一点,但现在: NullReferenceException:未将对象引用设置为对象的实例 Trigger_script.Start()(At Assets/Script/Trigger_script.js:8) #pragma strict var P_script:Player_script; var P_objname =“Player”; (){ function Start P_script = tmp.GetComponent(“Player_script”); P_script.collision = true; Debug.Log(“Current collision:”+ P_script.collision); } –
@RaffaeleElShaarawyIabichino'tmp.GetComponent(“Player_script”);'必须*完全匹配您的脚本的名称。尝试使用'tmp.GetComponent(“Player_Script”);'(注意大写'S') – Jerdak
好吧我尝试,并:NullReferenceException Player_script + $ Respawn $ 34 + $。MoveNext()(在Assets/Script/Player_script.js: 23) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) Player_script:Update()(在Assets/Script/Player_script.js:13),另一个错误:NullReferenceException:对象引用未设置为对象的实例 Trigger_script.Start ()(在Assets/Script/Trigger_script.js:9)。 LoL现在?帮我看看.... –