我在JavaFX中使用CubicCurve很困难。如何画一个例子:y = x^3?绘制曲线的机制看起来非常笨拙。CubicCurve JavaFX
也有可能将曲线的一个端点连接到另一个节点,所以当该节点的位置改变曲线适应它时?
谢谢。
我在JavaFX中使用CubicCurve很困难。如何画一个例子:y = x^3?绘制曲线的机制看起来非常笨拙。CubicCurve JavaFX
也有可能将曲线的一个端点连接到另一个节点,所以当该节点的位置改变曲线适应它时?
谢谢。
我认为JavaFX中的CubicCurves并不像你认为的那样工作。一个JavaFX CubicCurve是一个Bezier curve,它与你在高中数学中通常遇到的三次多项式y = x^3完全不同。你从来不想知道的关于贝塞尔曲线的一切是here。
贝塞尔曲线通常用于生成计算机图形中的平滑曲线。它们由起点和终点以及一组控制点来定义曲线。您可以通过使用交互式示例进行演示,从而在拖动开始点,结束点和控制点以形成不同的曲线时最好地了解它的工作原理。
如何绘制例如:y = x^3?
虽然有可能解决贝塞尔方程减少到一个多项式如Y = X^3,你可能要问上math.stackexchange.com这个问题,其中数学家的口径将是远远高于例如,我。
是否有可能将曲线的其中一个端点连接到另一个节点,所以当该节点的位置改变曲线适应它时?
是的,请尝试下面的示例应用程序,其中曲线末端和控制点绑定到可拖动节点。曲线适应锚节点位置的变化,因为它们被拖动。
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.event.EventHandler;
import javafx.scene.*;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
/** Example of how a cubic curve works, drag the anchors around to change the curve. */
public class CubicCurveManipulator extends Application {
public static void main(String[] args) throws Exception { launch(args); }
@Override public void start(final Stage stage) throws Exception {
CubicCurve curve = createStartingCurve();
Line controlLine1 = new BoundLine(curve.controlX1Property(), curve.controlY1Property(), curve.startXProperty(), curve.startYProperty());
Line controlLine2 = new BoundLine(curve.controlX2Property(), curve.controlY2Property(), curve.endXProperty(), curve.endYProperty());
Anchor start = new Anchor(Color.PALEGREEN, curve.startXProperty(), curve.startYProperty());
Anchor control1 = new Anchor(Color.GOLD, curve.controlX1Property(), curve.controlY1Property());
Anchor control2 = new Anchor(Color.GOLDENROD, curve.controlX2Property(), curve.controlY2Property());
Anchor end = new Anchor(Color.TOMATO, curve.endXProperty(), curve.endYProperty());
stage.setTitle("Cubic Curve Manipulation Sample");
stage.setScene(new Scene(new Group(controlLine1, controlLine2, curve, start, control1, control2, end), 400, 400, Color.ALICEBLUE));
stage.show();
}
private CubicCurve createStartingCurve() {
CubicCurve curve = new CubicCurve();
curve.setStartX(100);
curve.setStartY(100);
curve.setControlX1(150);
curve.setControlY1(50);
curve.setControlX2(250);
curve.setControlY2(150);
curve.setEndX(300);
curve.setEndY(100);
curve.setStroke(Color.FORESTGREEN);
curve.setStrokeWidth(4);
curve.setStrokeLineCap(StrokeLineCap.ROUND);
curve.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
return curve;
}
class BoundLine extends Line {
BoundLine(DoubleProperty startX, DoubleProperty startY, DoubleProperty endX, DoubleProperty endY) {
startXProperty().bind(startX);
startYProperty().bind(startY);
endXProperty().bind(endX);
endYProperty().bind(endY);
setStrokeWidth(2);
setStroke(Color.GRAY.deriveColor(0, 1, 1, 0.5));
setStrokeLineCap(StrokeLineCap.BUTT);
getStrokeDashArray().setAll(10.0, 5.0);
}
}
// a draggable anchor displayed around a point.
class Anchor extends Circle {
Anchor(Color color, DoubleProperty x, DoubleProperty y) {
super(x.get(), y.get(), 10);
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}
// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
}
});
setOnMouseReleased(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}
}
});
setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
}
});
setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
}
});
}
// records relative x and y co-ordinates.
private class Delta { double x, y; }
}
}
示例程序输出:
谢谢,虽然我还没有能够解决这个问题,这是一个伟大的答复,我差点忘了,计算器数学存在... – user1479589