我对Three.JS和3D web开发人员非常陌生,一般来说我试图做的是模仿这个动作:https://www.youtube.com/watch?v=HWSTxPc8npk&feature=youtu.be&t=7s本质上,这是一组3D平面,点击后整个堆栈反应并给出被点击的空间周围的空间。如何让3D物体在点击时相互平滑地跳起来? Three.JS
现在,我的基本情况是3架飞机,先找出是否可以点击中间的飞机,如何让其他飞机顺利跳回,就好像它们被推动一样,而不是瞬间出现并消失。现在点击一个按钮。
长期目标是为每个飞机设置一个单独的按钮,以便在点击时,选定的飞机将在其周围填充并且堆叠中的其余飞机相应地移动。
我已经看过Tween.js和CSS3D,但作为一个新手相当不知所措。任何教程或提示将不胜感激!
// Our Javascript will go here.
window.addEventListener('resize', onWindowResize, false);
function onWindowResize(){
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(3, 3, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var plane = new THREE.Mesh(geometry, material);
plane.rotation.y = -.7;
var material2 = new THREE.MeshBasicMaterial({ color: 0x0000ff });
var material3 = new THREE.MeshBasicMaterial({ color: 0xff0000 });
var plane2 = new THREE.Mesh(geometry, material2);
plane2.rotation.y = -.7;
plane2.position.x = 1;
var plane3 = new THREE.Mesh(geometry, material3);
plane3.rotation.y = -.7;
plane3.position.x = -1;
scene.add(plane, plane2, plane3);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
// cube.rotation.x += 0.1;
// cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
render();
function clickFirst() {
TWEEN.removeAll();
var tween = new TWEEN.Tween(plane3.position).to({x: -2}, 1000).start();
tween.easing(TWEEN.Easing.Elastic.InOut);
render();
}
</script>
<button onclick="clickFirst();" style="background-color: white; z-index: 9999;">Click me</button>
你尝试过什么吗?你能分享你的代码吗? – bfontaine
刚刚添加了不起作用的代码。我不认为我理解如何正确使用吐温。感谢回复!! – quidkid