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我在Away3D中运行VideoTexture,通常运行良好。我一直在试图减少视频之间的黑色差距,并试图让它们排得很好,但是我的尝试导致视频有时降级到移动设备上的软件渲染,特别是在它首次启动时。VideoTexture降级到软件在空中渲染
我使用Away3D与Starling和共享stage3DProxy。
下面是如何设置的视频了
sphereGeometry = new SphereGeometry(5000, 64, 48);
panoTexture2DBase = new NativeVideoTexture(Model.config.getAssetUrl(Model.currentScene.video), true, true);
panoTexture2DBase.addEventListener(NativeVideoTexture.VIDEO_START,function(e:Event =null){setTimeout(onVideoStart,1000)});
panoTextureMaterial = new TextureMaterial(panoTexture2DBase, false, false, false);
panoVideoMesh = new Mesh(sphereGeometry, panoTextureMaterial);
panoVideoMesh.scaleX *= -1;
panoVideoMesh.rotate(Vector3D.Y_AXIS,-90);
scene.addChild(panoVideoMesh);
view.render();
panoTexture2DBase.player.pause();
我使用的Away3D NativeVideoTexture加载的NetStream。后续的视频通常很好,并且硬件加速。它只是第一个总是降级的人。
我NativeVideoTexture类
override protected function createTexture(context:Context3D):TextureBase
{
try
{
trace("Context3D.supportsVideoTexture", Context3D.supportsVideoTexture)
if (!Context3D.supportsVideoTexture)
{
throw new Error("flash.display3D.textures.VideoTexture not supported");
return null;
}
texture = context.createVideoTexture();
texture.attachNetStream(_player.ns);
_player.ns.addEventListener(NetStatusEvent.NET_STATUS, netstat);
_player.ns.seek(1);
texture.addEventListener(Event.TEXTURE_READY, onTextureReady);
texture.addEventListener(VideoTextureEvent.RENDER_STATE, onRenderState);
if (_autoPlay) _player.play();
}
catch (e:Error)
{
trace(e, e.getStackTrace());
}
return texture;
}
private function onMetaData(metaData:Object):void
{
duration = metaData.duration;
}
private function onTextureReady(e:Event):void
{
// trace("NativeVideoTexture.onTextureReady()");
if(_player.duration)
if(_player.ns.time > _player.duration - 1){
_player.pause();
dispatchEvent(new Event(VIDEO_STOP));
_player.seek(0);
}
else if(_player.ns.time > 0.01 && waitingForBuffer){
dispatchEvent(new Event(VIDEO_START));
waitingForBuffer = false;
}
}
private function onRenderState(e:VideoTextureEvent):void
{
trace(e.status);
if (e.status == VideoStatus.SOFTWARE)
{
trace("Indicates software video decoding works.")
}
if (e.status == VideoStatus.ACCELERATED)
{
trace("Indicates hardware-accelerated (GPU) video decoding works.")
}
if (e.status == VideoStatus.UNAVAILABLE)
{
trace("Indicates Video decoder is not available.")
}
}
谁能帮我明白为什么第一视频软件总是呈现?
编辑:我已经取得了一些进展
有时,它开始在GPU模式下,有时软件。有什么会导致这种情况的?