2017-01-03 93 views
1

对于我的计算项目,我需要制作某种应用程序或游戏。我决定我会制造太空侵略者。我已经设法使基本工作,精灵会产卵,我可以移动玩家,敌人从屏幕的顶部落下,背景和音乐正常工作,但碰撞不能正常工作。当角落接触或两个角之间的中点接触时,它会正常工作,程序关闭。但是如果角落/中点不碰,那么精灵就会穿过对方。任何帮助将非常感激。这里是代码:Pygame碰撞不起作用

import pygame 
import random 
import sys 
# --- constants --- (UPPER_CASE names) 

WHITE = (255, 255, 255) 
BLACK = ( 0, 0, 0) 
RED = (255, 0, 0) 
GREEN = ( 0, 255, 0) 
BLUE = ( 0, 0, 255) 
ORANGE = (255, 255, 0) 
YELLOW = ( 0, 255, 255) 

DISPLAY_WIDTH = 720 
DISPLAY_HEIGHT = 720 

FPS = 60 

# --- classes --- (CamelCase names) 

class Player(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("images\\user1.gif").convert() 
     self.image = pygame.transform.scale(self.image, (50, 50)) 
     self.rect = self.image.get_rect() 
     self.speed_x = 0 

    def update(self): 
     self.speed_x = 0 
     keystate = pygame.key.get_pressed() 
     if keystate[pygame.K_LEFT]: 
      self.speed_x = -7 
     if keystate[pygame.K_RIGHT]: 
      self.speed_x = 7 
     self.rect.x += self.speed_x 
     if self.rect.right > DISPLAY_WIDTH: 
      self.rect.right = DISPLAY_WIDTH 
     if self.rect.left < 0: 
      self.rect.left = 0 


class Mob(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("images\\enemy1.gif").convert() 
     self.image = pygame.transform.scale(self.image, (50, 50)) 
     self.rect = self.image.get_rect() 
     self.speed_x = 0 
     self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width) 
     self.rect.y = random.randrange(-100, -40) 
     self.speedy = random.randrange(3, 11) 

    def update(self): 
      self.rect.y +=self.speedy 
      if self.rect.top > DISPLAY_HEIGHT + 10: 
       self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width) 
       self.rect.y = random.randrange(-100, -40) 
       self.speedy = random.randrange(3, 11) 

# --- functions --- (lower_case names) 

# empty 

# --- main --- (lower_case names) 

# - init - 

pygame.init() 
pygame.mixer.init() 

display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT)) 
display_rect = display.get_rect() 

# - objects - 

all_sprites = pygame.sprite.Group() 
mobs = pygame.sprite.Group() 

player = Player() 
player.rect.center = ((DISPLAY_WIDTH/2), DISPLAY_HEIGHT/1.2) 

all_sprites.add(player) 
for z in range(8): 
    mob = Mob() 
    mobs.add(mob) 
    all_sprites.add(mob) 
background = pygame.image.load("images\\background.jpg") 
background = pygame.transform.scale(background, (DISPLAY_WIDTH, DISPLAY_HEIGHT)) 

# - other - 

pygame.mixer.music.load("audio\\soundtrack.mp3") 
pygame.mixer.music.play(-1) 
pygame.mixer.music.set_volume(0.4) 

# - mainloop - 

crashed = False 
clock = pygame.time.Clock() 

while not crashed: 

    # - events - 
    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      crashed = True 

     print(event) 


# - checks for a hit - 
    col = pygame.sprite.collide_rect(mob, player) 
    if col: 
      sys.exit() 
# - updates (without draws) - 

    all_sprites.update() 

# - draws (without updates) - 

    display.blit(background, (0, 0)) 

    all_sprites.draw(display) 

    pygame.display.update() 

# - FPS - 

    clock.tick(FPS) 

# - end - 
pygame.quit() 

任何帮助将是伟大的,谢谢。

回答

1

功能pygame.sprite.collide_rect不适用于直接使用。它旨在传递到 '主' 碰撞功能

  1. pygame.sprite.spritecollide()
  2. pygame.sprite.groupcollide()
  3. pygame.sprite.spritecollideany()

你的情况,你想pygame.sprite.spritecollideany

col = pygame.sprite.spritecollideany(player, mobs) 
if col: 
    sys.exit() 

此功能在返回一个0与player相撞。