我正在pygame的平台游戏中学习引擎。pygame平台碰撞
我让它创建块的多个实例,并且我有一个可以以越来越快的速度下降的播放器对象。我怎么能做到这一点,以便当玩家击中该区块时,它不会经过?这里是我的代码:
#imports
import pygame, sys
from pygame.locals import *
#init game
pygame.init()
screen = pygame.display.set_mode((640,480))
pygame.key.set_repeat(True)
clock = pygame.time.Clock()
#classes
class playerClass:
x = 100
y = 100
boundingBox_x = 32
boundingBox_y = 32
sprite = pygame.image.load("Image2.png").convert_alpha()
class Block(object):
sprite = None
def __init__(self, x, y):
if not Block.sprite:
Block.sprite = pygame.image.load("Image1.png").convert_alpha()
self.rect = Block.sprite.get_rect(top=y, left=x)
#objects
playerObject = playerClass()
blocks = []
blocks.append(Block(0, 14*32))
blocks.append(Block(1*32, 14*32))
blocks.append(Block(2*32, 14*32))
blocks.append(Block(3*32, 14*32))
blocks.append(Block(4*32, 14*32))
blocks.append(Block(5*32, 14*32))
blocks.append(Block(6*32, 14*32))
blocks.append(Block(7*32, 14*32))
blocks.append(Block(8*32, 14*32))
blocks.append(Block(9*32, 14*32))
blocks.append(Block(10*32, 14*32))
blocks.append(Block(11*32, 14*32))
blocks.append(Block(12*32, 14*32))
blocks.append(Block(13*32, 14*32))
blocks.append(Block(14*32, 14*32))
blocks.append(Block(15*32, 14*32))
blocks.append(Block(16*32, 14*32))
blocks.append(Block(17*32, 14*32))
blocks.append(Block(18*32, 14*32))
blocks.append(Block(19*32, 14*32))
blocks.append(Block(0, 13*32))
blocks.append(Block(19*32, 13*32))
blocks.append(Block(0, 13*32))
blocks.append(Block(19*32, 13*32))
blocks.append(Block(0, 12*32))
blocks.append(Block(19*32, 12*32))
blocks.append(Block(0, 11*32))
blocks.append(Block(19*32, 11*32))
#colors
white = 255,255,255
#variables
up = False
down = False
right = False
left = False
xspeed = 0
yspeed = 0
gspeed = 0.2
#functions
#main loop
quitting = False
while quitting == False:
for event in pygame.event.get():
#event processing
if event.type == pygame.QUIT:
quitting = True
#game logic
yspeed += gspeed
playerObject.y += yspeed
#drawing
screen.fill((white))
screen.blit(playerObject.sprite,(playerObject.x,playerObject.y))
for block in blocks:
screen.blit(block.sprite, block.rect)
pygame.display.flip()
#ending
clock.tick(60)
另外,我知道我使用了很多代码来构建关卡。我正在从系统读取txt文件的级别。谢谢
如果您使用['pygame.sprite'](http://www.pygame.org/docs/ref/sprite.html)模块,它可以为您完成大部分的工作。如果你只是使用图像,并尝试自己做这一切,还有更多的工作要做。你想要哪个答案? – abarnert
作为一个方面说明,它看起来像你的代码有一个不同的严重问题:几乎所有东西都使用类属性而不是实例属性。这意味着该类的所有实例将共享相同的值。除了常量或全局行为标志之外,您通常不想使用类属性。 – abarnert
@abarnert:好的。我将如何去解决这个问题? – lando111