因此,我将我在Blender中制作的场景加载到Babylonjs中,并且它产生了一些有趣的效果。基本上,我试图将重力等运用到场景中,将玩家移动到适当的位置,并使整个场景点亮并可见,但没有任何效果。这是脚本:Babylonjs中的场景渲染奇怪
var BABYLON;
var canvas = document.getElementById('gamecanvas');
var engine = new BABYLON.Engine(canvas, true);
var player_height = 2;
var player_speed = 1;
var player_inertia = 0.9;
function INIT_GAME(){
BABYLON.SceneLoader.Load('Scenes/', 'zombie_map.babylon', engine, function(newScene){
var scene = newScene;
var light = new BABYLON.PointLight('light', new BABYLON.Vector3(0,0,10), scene);
var player = new BABYLON.FreeCamera('player', new BABYLON.Vector3(1,1,1), scene);
scene.activeCamera = player;
scene.activeCamera.attachControl(canvas, true);
scene.enablePhysics();
scene.setGravity(new BABYLON.Vector3(0, -10, 0));
player.ellipsoid = new BABYLON.Vector3(1, player_height, 1);
player.checkCollisions = true;
player.applyGravity = true;
player.keysUp = [87];
player.keysDown = [83];
player.keysLeft = [65];
player.keysRight = [68];
player.inertia = player_inertia;
player.speed = player_speed;
newScene.executeWhenReady(function(){
engine.runRenderLoop(function(){
newScene.render();
});
});
});
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
canvas.requestPointerLock = canvas.requestPointerLock || canvas.mozRequestPointerLock;
canvas.requestPointerLock();
window.addEventListener('resize', function(){
engine.resize();
});
}
我已经是问题:
- 我如何渲染距离更高,这样我就可以查看 整个场景?
- 为什么我的场景属性都不起作用(重力,移动等)?
对于第一个问题,您可以更改摄像头的'position'财产。 – ConnorsFan
我已经尝试过了,并没有改变位置,增加了奇怪 –
你可以尝试在巴比伦游乐场(http://www.babylonjs-playground.com/)重现你的问题。如果您保存了测试,其他人可以访问它并进行调试。你也可以咨询他们的论坛(http://www.html5gamedevs.com/forum/16-babylonjs/)。 – ConnorsFan