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我正在尝试使门动画,以便如果我按下按钮,门就会打开。在编译的那一刻,当我按下按钮时,它会移动相机,然后我无法再控制相机。代码有什么问题?OpenGL门动画
glPushMatrix;
glTranslatef (door_Xpos,0.0, 0.0);
glRotatef (door_Angle, 1,0,0);
glBegin(GL_QUADS);
//Door left
glColor3f(0.2f, 0.2f, 0.2f);
glVertex3f(-10.0, 0.0, -25.0);
glColor3f(0.4f, 0.4f, 0.4f);
glVertex3f(-10.0, 15.0, -25.0);
glColor3f(0.6f, 0.6f, 0.6f);
glVertex3f(0.0, 15.0, -25.0);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.0, 0.0, -25.0);
//door right
glColor3f(0.2f, 0.2f, 0.2f);
glVertex3f(10.0, 0.0, -25.0);
glColor3f(0.4f, 0.4f, 0.4f);
glVertex3f(10.0, 15.0, -25.0);
glColor3f(0.6f, 0.6f, 0.6f);
glVertex3f(0.0, 15.0, -25.0);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.0, 0.0, -25.0);
glPopMatrix;
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'a':
case 'A':
glTranslatef(5.0, 0.0, 0.0);
break;
case 'd':
case 'D':
glTranslatef(-5.0, 0.0, 0.0);
break;
case 'w':
case 'W':
glTranslatef(0.0, 0.0, 5.0);
break;
case 's':
case 'S':
glTranslatef(0.0, 0.0, -5.0);
break;
case 't':
case 'T':
if (is_depth)
{
is_depth = 0;
glDisable(GL_DEPTH_TEST);
}
else
{
is_depth = 1;
glEnable(GL_DEPTH_TEST);
}
#Fall-through...
case 'o':
case 'O':
door_Xpos += 90.0;
break;
}
display();
}