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我一直在学习如何在lwjgl中使用着色器。现在我遇到了一个问题,我需要旋转我的遮罩以获得不同的结果。如何在绑定后修改蒙版转换/旋转,或者我需要在之前修改它。我尝试了几乎所有东西,但找不到现有的问题/说明。任何帮助将不胜感激!这是我使用自定义着色器程序绘制纹理矩形的代码。LWJGL底纹纹理的rects,如何旋转蒙版?
private static void drawTexture(int shaderProgram, int texID1, int texID2) {
glUseProgram(shaderProgram);
setTextureUnits(shaderProgram);
bindTextures(texture1.getTextureID(), texture2.getTextureID(), mask.getTextureID());
glBegin(GL11.GL_QUADS);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(0,0);
glVertex2f(-0.5f,-0.5f);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(1,0);
glVertex2f(+0.5f,-0.5f);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(1,1);
glVertex2f(+0.5f,+0.5f);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(0,1);
glVertex2f(-0.5f,+0.5f);
glEnd();
glUseProgram(0);
}