我正在尝试读取/写入一个xml文件来为我的游戏存储一些数据。这里是我试图存储对象:Unity中的XML序列化iOS例外
public struct EndRaceData
{
// Data used to display section by section data
public List<SpeedRecord> speedRecords { get; set; }
// Data used for making a map
public List<KeyValuePair<String,SpeedRecord>>recordsByname { get; set; }
// Taken from Datatracker.instance
public List<KeyValuePair<String,List<DataRecorder.GPSPoint>>> pointsPerChallenge { get; set; }
// Taken from DataRecorder.instance
public List<SpeedSegment> averageSpeeds { get; set; }
// Taken from IPlayer..
public float caloriesburnt { get; set; }
// Taken from Datatracker.instance
public float topSpeed { get; set; }
// taken from Datatracker.instance
public float points { get; set; }
// taken from Datatracker.instance
public string difficulty { get; set; }
// taken from Datatracker.instance
public float completedPercentage { get; set; }
// challenge-specific data
public int passedChallenges { get; set; }
// Datatracker.instance
public int failedChallenges { get; set; }
// Datatracker.instance
public int fastChallengesPassed { get; set; }
// Datatracker.instance
public int slowChallengesPassed { get; set; }
// Datatracker.instance
public int keepChallengesPassed{ get; set; }
// Datatracker.instance
public string startTime { get; set; }
// Datatracker.instance
public string endTime { get; set; }
public float distanceTravelled { get; set; }
public string filePath {get; set;}
}
其中SpeedRecord是:
public struct SpeedRecord
{
public float speed;
public float distance;
public string name;
public string sectionStartTime, sectionEndTime;
public SpeedRecord (string name, float speed, float distance, DateTime startTime, DateTime endTime)
{
this.speed = speed;
this.name = name;
this.distance = distance;
this.sectionStartTime = startTime.ToString();
this.sectionEndTime = endTime.ToString();
}
public override string ToString()
{
return string.Format ("{0}\r\nAVG speed : {1} km/h\r\nDist : {2} m\r\nTime : {3} -> {4}\r\n", this.name, this.speed, this.distance, this.sectionStartTime, this.sectionEndTime);
}
}
SpeedSegment是:
public struct SpeedSegment
{
public float speed;
public float time;
}
终于GPSPoint是:
public struct GPSPoint
{
public float lat;
public float lon;
public float accuracy;
public float time;
public GPSPoint (float lat, float lon, float acc, float time)
{
this.lat = lat;
this.lon = lon;
this.accuracy = acc;
this.time = time;
}
}
我遇到的问题是每个人hing可以在iOS以外的所有平台上完美工作。我可以生成我的XML文件,而无需在所有平台上的任何问题,但是当我尝试读他们在iOS上,我得到以下错误:
XmlException: Document element did not appear. Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read() [0x00000] in :0 at System.Xml.XmlTextReader.Read() [0x00000] in :0 at System.Xml.XmlReader.MoveToContent() [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot() [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in :0
任何建议,什么可能导致此?
我猜这是iOS特有的东西,因为该解决方案在Android,Standalone和编辑器内工作正常。
编辑 - 这里是我试图解析XML文件:
http://hastebin.com/tilareququ.xml(太长,直接粘贴)
最后,这里是我使用的序列化/反序列化方法:
public static void WriteXML (string fileName, object obj)
{
using (var f = File.Create (fileName)) {
XmlSerializer ser = new XmlSerializer (obj.GetType());
ser.Serialize (f, obj);
}
}
public static T ReadXML<T> (string fileName)
{
using (var f = File.Open (fileName, FileMode.Open, FileAccess.Read)) {
XmlSerializer ser = new XmlSerializer (typeof(T));
return (T)ser.Deserialize (f);
}
}
有人可以帮忙吗? – kUr4m4
你可以发布你正在尝试阅读的XML文件吗? – Mobiletainment
它的时间太长了,我应该把它存储在什么地方,并提供一个链接呢? – kUr4m4