5
我有以下代码:为什么三角形被裁剪在这个网格中?
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main(int argc, char** argv)
{
IrrlichtDevice *device =
createDevice(EDT_SOFTWARE, dimension2d<unsigned int>(640, 480), 16,
false, false, false, 0);
device->setWindowCaption(L"Train Simulator Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
IAnimatedMesh* mesh1 = smgr->getMesh("media/simple_engine.b3d");
IAnimatedMesh* mesh2 = smgr->getMesh("media/simple_track.b3d");
IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh1);
IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh2);
if (node1)
node1->setMaterialFlag(EMF_LIGHTING, false);
if (node2)
{
node2->setMaterialFlag(EMF_LIGHTING, false);
node2->setMaterialTexture(0, driver->getTexture("media/grass.jpg"));
}
ICameraSceneNode * pCamera = smgr->addCameraSceneNode(0, vector3df(5,0,5), vector3df(0,0,0));
pCamera->setNearValue(0.5f);
pCamera->setFarValue(40.0f);
while(device->run())
{
driver->beginScene(true, true, SColor(0,0,0,0));
u32 cur_time = device->getTimer()->getTime();
float f_time = (float)cur_time/1000.0f;
// Change the camera
pCamera->setPosition(vector3df(sinf(f_time) * 8.0f ,3.0f ,cosf(f_time) * 8.0f));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
...它运行时产生如下:
...这是很好的,除了草应该是一个网格16x16的正方形,看起来有些三角形由于某种原因被裁剪。它也似乎与三角形只是部分显示在屏幕上有关,因为只有完全在窗口视口内的三角形才被显示出来。我怎样才能解决这个问题?
附加:
OS:的Ubuntu 10.04 64位
Irrlicht的版本:1.7测试版
嗯好事要记住。 – RolandiXor 2010-11-22 00:54:39