2010-11-22 131 views
5

我有以下代码:为什么三角形被裁剪在这个网格中?

#include <irrlicht.h> 

using namespace irr; 

using namespace core; 
using namespace scene; 
using namespace video; 
using namespace io; 
using namespace gui; 

int main(int argc, char** argv) 
{ 
    IrrlichtDevice *device = 
     createDevice(EDT_SOFTWARE, dimension2d<unsigned int>(640, 480), 16, 
      false, false, false, 0); 

    device->setWindowCaption(L"Train Simulator Demo"); 

    IVideoDriver* driver = device->getVideoDriver(); 
    ISceneManager* smgr = device->getSceneManager(); 
    IGUIEnvironment* guienv = device->getGUIEnvironment(); 

    IAnimatedMesh* mesh1 = smgr->getMesh("media/simple_engine.b3d"); 
    IAnimatedMesh* mesh2 = smgr->getMesh("media/simple_track.b3d"); 

    IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh1); 
    IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh2); 

    if (node1) 
     node1->setMaterialFlag(EMF_LIGHTING, false); 

    if (node2) 
    { 
     node2->setMaterialFlag(EMF_LIGHTING, false); 
     node2->setMaterialTexture(0, driver->getTexture("media/grass.jpg")); 
    } 

    ICameraSceneNode * pCamera = smgr->addCameraSceneNode(0, vector3df(5,0,5), vector3df(0,0,0)); 

    pCamera->setNearValue(0.5f); 
    pCamera->setFarValue(40.0f); 

    while(device->run()) 
    { 
     driver->beginScene(true, true, SColor(0,0,0,0)); 

     u32 cur_time = device->getTimer()->getTime(); 
     float f_time = (float)cur_time/1000.0f; 

     // Change the camera 
     pCamera->setPosition(vector3df(sinf(f_time) * 8.0f ,3.0f ,cosf(f_time) * 8.0f)); 

     smgr->drawAll(); 
     guienv->drawAll(); 

     driver->endScene(); 
    } 

    device->drop(); 

    return 0; 
} 

...它运行时产生如下:

alt text

...这是很好的,除了草应该是一个网格16x16的正方形,看起来有些三角形由于某种原因被裁剪。它也似乎与三角形只是部分显示在屏幕上有关,因为只有完全在窗口视口内的三角形才被显示出来。我怎样才能解决这个问题?

附加:

OS:的Ubuntu 10.04 64位
Irrlicht的版本:1.7测试版

回答

3

原来,问题是,我用的软件渲染器,而不是OpenGL渲染器。

所以13号线:

IrrlichtDevice *device = 
    createDevice(EDT_SOFTWARE, dimension2d<unsigned int>(640, 480), 16, 
     false, false, false, 0); 

变为:

IrrlichtDevice *device = 
    createDevice(EDT_OPENGL, dimension2d<unsigned int>(640, 480), 16, 
     false, false, false, 0); 
+1

嗯好事要记住。 – RolandiXor 2010-11-22 00:54:39