3
我试图使水平放置的地板,但它的位置是直立的。我的代码有什么问题?也许相机旋转关闭?我正在使用three.js r52。Three.js - 错误的轴或相机旋转
camera = new THREE.PerspectiveCamera
(45, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.x = -500;
camera.position.z = 0;
scene = new THREE.Scene();
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
var floorMaterial = new THREE.MeshBasicMaterial({color:0x448844});
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
scene.add(floor);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 1000;
controls.lookSpeed = 0.0;
controls.lookVertical = true;
奇怪..我做到了,我仍然看到相同的结果。 – nnyby
@nnyby啊,对不起,我给你错了轴。答案已经通过一个工作示例进行了更新。我希望这有助于! :-) – oal