2013-03-06 65 views
0

我正在为一个父级播放连接N个子进程的作业编写一个程序。该程序使用管道在进程之间传递游戏移动。用fork()和pipe()调用竞争条件

但是,我遇到了修复存在于我的程序中的竞争条件的问题。在游戏结束后,子进程会挂起一个read()调用。这只有在有多个子进程时才会发生。

我已经尝试了几个东西,比如命名的信号灯,但我对叉子,管道和IPC还是很新的东西。我已与相关的代码要点(我试图把它清理干净是最好的,我可以为可读性)位置:

Gist with relevant code

任何帮助,将不胜感激

编辑

以下是添加了声明的要点的相关来源。

int main (int argc, char const *argv[]) 
{ 
    int dimension = 8, children = 2, i; 
    int child_play_to_win = 0; 
    int fd[children][4]; 
    pid_t childpid[children]; 
    Board** boards = (Board**) malloc(sizeof(Board*) * children); 
    GameMove* lastMove, *tmpMove; 
    char buf[80]; 
    for(i = 0; i < children; i++) { 
    generate_board(&(boards[i]), dimension); 
    int tmp[2]; 
    pipe(tmp); 

    // child read 
    fd[i][0] = dup(tmp[0]); 
    // parent write 
    fd[i][1] = dup(tmp[1]); 

    pipe(tmp); 
    // parent read 
    fd[i][2] = dup(tmp[0]); 
    // child write 
    fd[i][3] = dup(tmp[1]); 

     childpid[i] = fork(); 

    if(childpid[i] == -1) { 
     perror("fork"); 
     exit(1); 
    } 
    if(childpid[i] == 0) { 
     srand(getpid()); 
     close(fd[i][1]); 
     close(fd[i][2]); 
     while(!boards[i]->finished) { 
     // Read in move from parent 
     printf("child[%d] about to read\n", getpid()); 
     read(fd[i][0], &buf, sizeof(GameMove)); 

     // repeat parent move on this board 

     if(gameNotFinished) { 
      // make child move 

      // write move back to parent 

      write(fd[i][3], lastMove, sizeof(GameMove)); 

      // If the board is finished (there was a win), 
      if (!gameNotFinihsed) { 
      // Child wins 
      close(fd[i][0]); 
      close(fd[i][3]); 
      printf("child[%d] ending\n", getpid()); 
      break; 
      } 
     } 
     else { 
      // Parent won 
      close(fd[i][0]); 
      close(fd[i][3]); 
      break; 
     } 
     } 
    dealloc(boards[i]); 
    exit(0); 
    } 
} 

    // When this hits children amount, all games are done 
    int games_complete = 0; 
    // Make first move to all children 
    for (i = 0; i < children; i++) { 
    close(fd[i][0]); 
    close(fd[i][3]); 
    lastMove = placePieceAtBestPosition(boards[i], 1); 
    printf("parent writing to child[%d]\n", childpid[i]); 
    write(fd[i][1], lastMove, sizeof(GameMove)); 
    } 
    while (games_complete != children) { 
    for (i = 0; i < children; i++) { 
     // Read move from child 
     read(fd[i][2], &buf, sizeof(GameMove)); 

     // repeat child move 

     // Check for a child win... 
     if (!checkForWin(boards[i], 2)) { 
     // No win yet, place piece at best position 

     lastMove = placePieceAtBestPosition(boards[i], 1); 

     // check for win again 
     boards[i]->finished = checkForWin(boards[i], 1); 
     // Write move back to child 
     write(fd[i][1], lastMove, sizeof(GameMove)); 

     // If we won, close everything up and increment 
     // the games_complete counter. 
     if(boards[i]->finished) { 
      close(fd[i][1]); 
      close(fd[i][2]); 
      games_complete++; 
     } 
     } else { 
    // write back child move if there was a win 
     write(fd[i][1], lastMove, sizeof(GameMove)); 
     close(fd[i][1]); 
     close(fd[i][2]); 
     printf("Parent lost!):\n"); 
     games_complete++; 
     } 
    } 
    } 
+2

请发表(相关部分)代码直接在你的问题,而不是通过链接。谢谢。 – 2013-03-06 18:17:48

+0

打到我的第一件事就是你在创建管道后不需要这些'dup'调用。特别是因为你不关闭原始文件描述符。根据您制作的子进程数量的不同,这可能会填满文件描述符表。 – 2013-03-06 18:19:46

+0

*为什么*你会链接100多行代码,并且*不包括源文件顶部的开启函数声明? – WhozCraig 2013-03-06 18:19:57

回答

0

我想我知道你的问题是什么。当你分叉每个孩子时,你关闭它的管道的父侧。然而,每个孩子仍然打开所有以前孩子的管道的父方。因此,只有最后创建的子项将其管道的父级关闭。

建议你改变:

close(fd[i][1]); 
close(fd[i][2]); 

喜欢的东西:

for (j = 0; j <=i; j++) { 
    close(fd[j][1]); 
    close(fd[j][2]); 
} 
+0

好的。我仍然对阅读的孩子产生怀疑,但这绝对是我错过的。 – 2013-03-06 19:14:49