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我使用Three.js创建了网格物体。我想看看网格面部的法线。这里是我的代码:FaceNormalsHelper()不适用于我创建的网格物体 - THREE.js
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(100, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.set(5, 5, 10);
var geo = new THREE.Geometry();
geo.vertices = [new THREE.Vector3(10,5,0), new THREE.Vector3(5,7,0), new THREE.Vector3(2,1,0), new THREE.Vector3(8,9,0), new THREE.Vector3(9,10,0)];
geo.faces = [ new THREE.Face3(0,1,2), new THREE.Face3(1,0,3), new THREE.Face3(3,0,4)];
var mat = new THREE.MeshBasicMaterial({color:0xff0ff0, side: THREE.DoubleSide, vertexColors: THREE.FaceColors});
var mesh = new THREE.Mesh(geo, mat);
scene.add(mesh);
var edge = new THREE.EdgesHelper(mesh, 0x00ff00);
scene.add(edge);
var normal = new THREE.FaceNormalsHelper(mesh, 2, 0x90D9C1, 2);
scene.add(normal);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
边缘帮手很好。然而FaceNormalsHelper()不起作用。我在页面上看不到任何行。怎么了?
试过了。没有什么了。 –
看到一个工作codepen [这里](http://codepen.io/guardabrazo/pen/jrqAxp) – guardabrazo
我已经在答案中添加了一个简单的例子。 – guardabrazo