我在Libgdx中开发桌面/ android应用程序,我想导入我在Blender中完成的动画。我已经从Blender导出了.obj文件,并成功将它导入到libgdx中,所以现在我启动应用程序,我可以看到该模型,但它并未移动。我应该怎么做才能让它按照关键帧移动?先谢谢你!这是我的代码:Libgdx - 从对象播放动画
public void create() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.50f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(20f, 20f, 20f);
cam.lookAt(0,0,0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
assets = new AssetManager();
assets.load("mod1.obj", Model.class);
loading = true;
}
private void doneLoading() {
Model mod1_model = assets.get("mod1.obj", Model.class);
ModelInstance mod1_instance= new ModelInstance(mod1_model);
mod1_instance.transform.setToTranslation(10f, 0, -10f);
instances.add(mod1_instance);
loading = false;
}
@Override
public void render() {
if (loading && assets.update())
doneLoading();
camController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
modelBatch.begin(cam);
modelBatch.render(instances, environment);
modelBatch.end();
}
请勿使用.obj文件(obj不支持动画)。而是使用fbx-conv。另见:http://blog.xoppa.com/loading-models-using-libgdx/ – Xoppa