我最近试图写一个锁语句的例子。请考虑下面的代码:为什么一开始就有线程竞赛?
public partial class Form1 : Form
{
private class Concurrency
{
private int _myValue;
private object _locker = new object();
public int Value
{
set
{
lock (_locker)
{
_myValue = value;
Thread.Sleep(new Random().Next(5, 25));
}
}
get
{
return _myValue;
}
}
}
private Random _random;
private Concurrency _concurrency;
public Form1()
{
InitializeComponent();
_random = new Random();
_concurrency = new Concurrency();
}
private void button1_Click(object sender, EventArgs e)
{
CreateTask(1);
CreateTask(2);
}
private void CreateTask(int taskId)
{
Task.Factory.StartNew(() =>
{
for (int i = 0; i < 10; ++i)
{
int randomNumber = _random.Next(0, 50);
Console.WriteLine("Thread {0}, setting value {1}", taskId, randomNumber);
_concurrency.Value = randomNumber;
Console.WriteLine("Thread {0}, getting value {1}", taskId, _concurrency.Value);
Thread.Sleep(_random.Next(5, 15));
}
});
}
}
结果是:
Thread 2, setting value 4
Thread 1, setting value 22
Thread 2, getting value 22
Thread 1, getting value 22
Thread 2, setting value 11
Thread 2, getting value 11
Thread 1, setting value 8
Thread 2, setting value 41
Thread 1, getting value 8
Thread 1, setting value 30
Thread 2, getting value 41
Thread 1, getting value 30
Thread 2, setting value 18
Thread 1, setting value 42
Thread 2, getting value 18
Thread 2, setting value 30
Thread 1, getting value 42
Thread 1, setting value 24
Thread 2, getting value 30
Thread 1, getting value 24
Thread 2, setting value 13
Thread 1, setting value 7
Thread 2, getting value 13
Thread 2, setting value 13
Thread 1, getting value 7
Thread 2, getting value 13
Thread 1, setting value 38
Thread 2, setting value 19
Thread 1, getting value 38
Thread 1, setting value 4
Thread 2, getting value 19
Thread 2, setting value 44
Thread 1, getting value 4
Thread 2, getting value 44
Thread 1, setting value 48
Thread 2, setting value 12
Thread 1, getting value 48
Thread 1, setting value 47
Thread 2, getting value 12
Thread 1, getting value 47
正如你所看到的,一切都很好,但事先设置/获取情况:线程2套值2,但得到22而且它不是单一的情况下,它每次都发生。我知道设置和获取不是原子的,应该围绕任务中的指令设置锁定,但为什么第一次尝试总是失败并且其他工作正常?
编辑:
我更新并发类这样的:
private class Concurrency
{
private static Random _random = new Random();
private int _myValue;
private object _locker = new object();
public int Value
{
set
{
lock (_locker)
{
_myValue = value;
Thread.Sleep(_random.Next(5, 250));
}
}
get
{
return _myValue;
}
}
}
请注意,我还扩大了时间范围的Thread.Sleep。结果是:
Thread 2, setting value 3
Thread 1, setting value 9
Thread 2, getting value 9
Thread 2, setting value 44
Thread 1, getting value 9
Thread 1, setting value 35
Thread 2, getting value 44
Thread 2, setting value 32
Thread 1, getting value 35
Thread 1, setting value 25
Thread 2, getting value 32
Thread 2, setting value 15
Thread 1, getting value 25
Thread 1, setting value 5
Thread 2, getting value 15
Thread 2, setting value 34
Thread 1, getting value 5
Thread 1, setting value 42
Thread 2, getting value 34
Thread 2, setting value 36
Thread 1, getting value 42
Thread 1, setting value 8
Thread 2, getting value 36
Thread 2, setting value 42
Thread 1, getting value 8
Thread 1, setting value 16
Thread 2, getting value 42
Thread 2, setting value 0
Thread 1, getting value 16
Thread 1, setting value 43
Thread 2, getting value 0
Thread 2, setting value 20
Thread 1, getting value 43
Thread 1, setting value 30
Thread 2, getting value 20
Thread 2, setting value 38
Thread 1, getting value 30
Thread 1, setting value 0
Thread 2, getting value 38
Thread 1, getting value 0
确实没有什么变化。我猜这不是Random问题,而是其他一些问题。
尝试拉出for循环(从任务内部到button1_Click例程)... – 2013-03-04 13:10:19