2011-08-29 90 views
0

我想创建一个核心OpenGL上下文的图像。拍摄CGL内容的快照?

我用下面的代码,但它创建一个黑色的图像。所以我想我不能在那里使用glReadPixles?还有其他建议吗?

int myDataLength = 480 * 480 * 4; 
// allocate array and read pixels into it. 
GLubyte *buffer = (GLubyte *) malloc(myDataLength); 
glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 
    // gl renders "upside down" so swap top to bottom into new array. 
// there's gotta be a better way, but this works. 
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength); 
for(int y = 0; y < 480; y++) 
{ 
    for(int x = 0; x < 320 * 4; x++) 
    { 
     buffer2[(479 - y) * 320 * 4 + x] = buffer[y * 4 * 320 + x]; 
    } 
} 

// make data provider with data. 
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL); 

// prep the ingredients 
int bitsPerComponent = 8; 
int bitsPerPixel = 32; 
int bytesPerRow = 4 * 320; 
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); 
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; 
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; 

// make the cgimage 
CGImageRef image= CGImageCreate(320, 480, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, false, renderingIntent); 

//PRINT image... Its black!!!!!! 

CGDataProviderRelease(provider); 
free(buffer); 
free(buffer2); 
+0

我不知道C GImage的东西(从未使用过),但glReadPixels当然也可以和CGLContextObj一起使用。你是否在调用glReadPixels之前用glReadBuffer设置任何东西,你是否正确地绑定了上下文,也许你应该在调用glReadPixels之前显示更多关于你正在做什么的代码 – moka

回答

1

你做之前glReadPixels叫你必须

  • 设置适当的包装(见glPixelStorei参考页)
  • 选择正确的缓冲区交换后从glReadBuffer(前阅读,在交换之前,我推荐交换并从前面读取)