2010-04-04 110 views
2

我试图在Snow Leopard 64位下正确编译使用netbeans 6.8的C++ opengl + sdl应用程序。mac,netbeans 6.8,C++,sdl,opengl:编译问题

我有使用macports安装libSDL 1.2.14。

,我尝试编译脚本如下:

#ifdef WIN32 
#define WIN32_LEAN_AND_MEAN 
#include <windows.h> 
#endif 
#if defined(__APPLE__) && defined(__MACH__) 
#include <OpenGL/gl.h> // Header File For The OpenGL32 Library 
#include <OpenGL/glu.h> // Header File For The GLu32 Library 
#else 
#include <GL/gl.h> // Header File For The OpenGL32 Library 
#include <GL/glu.h> // Header File For The GLu32 Library 
#endif 
#include "sdl/SDL.h" 
#include <stdio.h> 
#include <unistd.h> 
#include "SDL/SDL_main.h" 

SDL_Surface *screen=NULL; 

GLfloat  rtri;      // Angle For The Triangle (NEW) 
GLfloat  rquad;      // Angle For The Quad  (NEW) 


void InitGL(int Width, int Height)   // We call this right after our OpenGL window is created. 
{ 
glViewport(0, 0, Width, Height); 
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);  // This Will Clear The Background Color To Black 
glClearDepth(1.0);    // Enables Clearing Of The Depth Buffer 
glDepthFunc(GL_LESS);    // The Type Of Depth Test To Do 
glEnable(GL_DEPTH_TEST);   // Enables Depth Testing 
glShadeModel(GL_SMOOTH);   // Enables Smooth Color Shading 

glMatrixMode(GL_PROJECTION); 
glLoadIdentity();    // Reset The Projection Matrix 

gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window 

glMatrixMode(GL_MODELVIEW); 
} 

/* The main drawing function. */ 
int DrawGLScene() 
{ 
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  // Clear The Screen And The Depth Buffer 
glLoadIdentity();    // Reset The View 

glTranslatef(-1.5f,0.0f,-6.0f);  // Move Left 1.5 Units And Into The Screen 6.0 
glRotatef(rtri,0.0f,1.0f,0.0f);    // Rotate The Triangle On The Y axis (NEW) 

// draw a triangle 
    glBegin(GL_TRIANGLES);     // Begin Drawing Triangles 
glColor3f(1.0f,0.0f,0.0f);   // Red 
glVertex3f(0.0f, 1.0f, 0.0f);   // Top Of Triangle (Front) 
glColor3f(0.0f,1.0f,0.0f);   // Green 
glVertex3f(-1.0f,-1.0f, 1.0f);   // Left Of Triangle (Front) 
glColor3f(0.0f,0.0f,1.0f);   // Blue 
glVertex3f(1.0f,-1.0f, 1.0f);   // Right Of Triangle (Front) 
glColor3f(1.0f,0.0f,0.0f);   // Red 
glVertex3f(0.0f, 1.0f, 0.0f);   // Top Of Triangle (Right) 
glColor3f(0.0f,0.0f,1.0f);   // Blue 
glVertex3f(1.0f,-1.0f, 1.0f);   // Left Of Triangle (Right) 
glColor3f(0.0f,1.0f,0.0f);   // Green 
glVertex3f(1.0f,-1.0f, -1.0f);   // Right Of Triangle (Right) 
glColor3f(1.0f,0.0f,0.0f);   // Red 
glVertex3f(0.0f, 1.0f, 0.0f);   // Top Of Triangle (Back) 
glColor3f(0.0f,1.0f,0.0f);   // Green 
glVertex3f(1.0f,-1.0f, -1.0f);   // Left Of Triangle (Back) 
glColor3f(0.0f,0.0f,1.0f);   // Blue 
glVertex3f(-1.0f,-1.0f, -1.0f);   // Right Of Triangle (Back) 
glColor3f(1.0f,0.0f,0.0f);   // Red 
glVertex3f(0.0f, 1.0f, 0.0f);   // Top Of Triangle (Left) 
glColor3f(0.0f,0.0f,1.0f);   // Blue 
glVertex3f(-1.0f,-1.0f,-1.0f);   // Left Of Triangle (Left) 
glColor3f(0.0f,1.0f,0.0f);   // Green 
glVertex3f(-1.0f,-1.0f, 1.0f);   // Right Of Triangle (Left) 
glEnd(); 
glLoadIdentity();     // Reset The Current Modelview Matrix 
glTranslatef(1.5f,0.0f,-7.0f);    // Move Right 1.5 Units And Into The Screen 6.0 
glRotatef(rquad,1.0f,0.0f,0.0f);   // Rotate The Quad On The X axis (NEW) 
glBegin(GL_QUADS);     // Start Drawing Quads 
glColor3f(0.0f,1.0f,0.0f);   // Set The Color To Green 
glVertex3f(1.0f, 1.0f,-1.0f);   // Top Right Of The Quad (Top) 
glVertex3f(-1.0f, 1.0f,-1.0f);   // Top Left Of The Quad (Top) 
glVertex3f(-1.0f, 1.0f, 1.0f);   // Bottom Left Of The Quad (Top) 
glVertex3f(1.0f, 1.0f, 1.0f);   // Bottom Right Of The Quad (Top) 
glColor3f(1.0f,0.5f,0.0f);   // Set The Color To Orange 
glVertex3f(1.0f,-1.0f, 1.0f);   // Top Right Of The Quad (Bottom) 
glVertex3f(-1.0f,-1.0f, 1.0f);   // Top Left Of The Quad (Bottom) 
glVertex3f(-1.0f,-1.0f,-1.0f);   // Bottom Left Of The Quad (Bottom) 
glVertex3f(1.0f,-1.0f,-1.0f);   // Bottom Right Of The Quad (Bottom) 
glColor3f(1.0f,0.0f,0.0f);   // Set The Color To Red 
glVertex3f(1.0f, 1.0f, 1.0f);   // Top Right Of The Quad (Front) 
glVertex3f(-1.0f, 1.0f, 1.0f);   // Top Left Of The Quad (Front) 
glVertex3f(-1.0f,-1.0f, 1.0f);   // Bottom Left Of The Quad (Front) 
glVertex3f(1.0f,-1.0f, 1.0f);   // Bottom Right Of The Quad (Front) 
glColor3f(1.0f,1.0f,0.0f);   // Set The Color To Yellow 
glVertex3f(1.0f,-1.0f,-1.0f);   // Bottom Left Of The Quad (Back) 
glVertex3f(-1.0f,-1.0f,-1.0f);   // Bottom Right Of The Quad (Back) 
glVertex3f(-1.0f, 1.0f,-1.0f);   // Top Right Of The Quad (Back) 
glVertex3f(1.0f, 1.0f,-1.0f);   // Top Left Of The Quad (Back) 

glColor3f(0.0f,0.0f,1.0f);   // Set The Color To Blue 
glVertex3f(-1.0f, 1.0f, 1.0f);   // Top Right Of The Quad (Left) 
glVertex3f(-1.0f, 1.0f,-1.0f);   // Top Left Of The Quad (Left) 
glVertex3f(-1.0f,-1.0f,-1.0f);   // Bottom Left Of The Quad (Left) 
glVertex3f(-1.0f,-1.0f, 1.0f);   // Bottom Right Of The Quad (Left) 
glColor3f(1.0f,0.0f,1.0f);   // Set The Color To Violet 
glVertex3f(1.0f, 1.0f,-1.0f);   // Top Right Of The Quad (Right) 
glVertex3f(1.0f, 1.0f, 1.0f);   // Top Left Of The Quad (Right) 
glVertex3f(1.0f,-1.0f, 1.0f);   // Bottom Left Of The Quad (Right) 
glVertex3f(1.0f,-1.0f,-1.0f);   // Bottom Right Of The Quad (Right) 

glEnd();      // Done Drawing A Quad 
rtri+=0.02f;      // Increase The Rotation Variable For The Triangle (NEW) 
rquad-=0.015f;      // Decrease The Rotation Variable For The Quad  (NEW) 


// swap buffers to display, since we're double buffered. 
SDL_GL_SwapBuffers(); 
return true; 
} 


int main(int argc,char* argv[]) 
{ 
int done; 
/*variable to hold the file name of the image to be loaded 
*In real world error handling code would precede this 
*/ 

/* Initialize SDL for video output */ 
if (SDL_Init(SDL_INIT_VIDEO) < 0) { 
    fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); 
    exit(1); 
} 

atexit(SDL_Quit); 

/* Create a 640x480 OpenGL screen */ 
if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) { 
    fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); 
    SDL_Quit(); 
    exit(2); 
} 
SDL_WM_SetCaption("another example",NULL); 
InitGL(640,480); 
done=0; 
while (! done) { 
    DrawGLScene(); 
    SDL_Event event; 
    while (SDL_PollEvent(&event)) { 
     if (event.type == SDL_QUIT) { 
      done = 1; 
     } 
     if (event.type == SDL_KEYDOWN) { 
      if (event.key.keysym.sym == SDLK_ESCAPE) { 
       done = 1; 
      } 
     } 
    } 
} 
} 

在NetBeans项目的属性我配置如下:

C++编译器:添加/usr/X11/include/opt/local/include到包括目录。 链接:我添加了以下库:

/usr/X11/lib/libGL.dylib 
/usr/X11/lib/libGLU.dylib 
/opt/local/lib/libSDL.dylib 
/opt/local/lib/libSDLmain.a 

现在......我才列入SDL_main.h和libSDLMain.a到我得到一个错误unknown reference to _main

那么这个项目我读到这里:http://www.libsdl.org/faq.php?action=listentries&category=7#55

我需要包含SDL_Main.h并将libSDLMain.so链接到我的项目。

这样做后,项目仍然不会编译。这是Netbeans输出:

/usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf 

rm -f -r build/Debug 

rm -f dist/Debug/GNU-MacOSX/opengl2 

CLEAN SUCCESSFUL (total time: 79ms) 


/usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf 

/usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 

mkdir -p build/Debug/GNU-MacOSX 

rm -f build/Debug/GNU-MacOSX/main.o.d 

g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp 

mkdir -p dist/Debug/GNU-MacOSX 

g++  -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a 

Undefined symbols: 

"_OBJC_CLASS_$_NSMenu", referenced from: 
    [email protected] in libSDLmain.a(SDLMain.o) 
"__objc_empty_cache", referenced from: 
    _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
    _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
"_CFBundleGetMainBundle", referenced from: 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
"_CFURLGetFileSystemRepresentation", referenced from: 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
"_NSApp", referenced from: 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSProcessInfo", referenced from: 
    [email protected] in libSDLmain.a(SDLMain.o) 
"_CFURLCreateCopyDeletingLastPathComponent", referenced from: 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
"_NSAllocateMemoryPages", referenced from: 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
"___CFConstantStringClassReference", referenced from: 
    cfstring=CFBundleName in libSDLmain.a(SDLMain.o) 
    cfstring= in libSDLmain.a(SDLMain.o) 
    cfstring=About in libSDLmain.a(SDLMain.o) 
    cfstring=Hide in libSDLmain.a(SDLMain.o) 
    cfstring=h in libSDLmain.a(SDLMain.o) 
    cfstring=Hide Others in libSDLmain.a(SDLMain.o) 
    cfstring=Show All in libSDLmain.a(SDLMain.o) 
    cfstring=Quit in libSDLmain.a(SDLMain.o) 
    cfstring=q in libSDLmain.a(SDLMain.o) 
    cfstring=Window in libSDLmain.a(SDLMain.o) 
    cfstring=m in libSDLmain.a(SDLMain.o) 
    cfstring=Minimize in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSAutoreleasePool", referenced from: 
    [email protected] in libSDLmain.a(SDLMain.o) 
"_CPSEnableForegroundOperation", referenced from: 
    _main in libSDLmain.a(SDLMain.o) 
"_CPSGetCurrentProcess", referenced from: 
    _main in libSDLmain.a(SDLMain.o) 
"_CFBundleCopyBundleURL", referenced from: 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
"_NSDeallocateMemoryPages", referenced from: 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSApplication", referenced from: 
    l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) 
    [email protected] in libSDLmain.a(SDLMain.o) 
"_CPSSetFrontProcess", referenced from: 
    _main in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSString", referenced from: 
    l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) 
    [email protected] in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSObject", referenced from: 
    _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
"_CFBundleGetInfoDictionary", referenced from: 
    _main in libSDLmain.a(SDLMain.o) 
"_CFRelease", referenced from: 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
    -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) 
"__objc_empty_vtable", referenced from: 
    _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
    _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
"_OBJC_CLASS_$_NSMenuItem", referenced from: 
    [email protected] in libSDLmain.a(SDLMain.o) 
"_objc_msgSend", referenced from: 
    -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) 
    -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
    -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
    _main in libSDLmain.a(SDLMain.o) 
"_OBJC_METACLASS_$_NSObject", referenced from: 
    _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
    _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) 
"_objc_msgSend_fixup", referenced from: 
    l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) 
    l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) 
    l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) 
    l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) 
ld: symbol(s) not found 
collect2: ld returned 1 exit status 
make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 
make[1]: *** [.build-conf] Error 2 
make: *** [.build-impl] Error 2 
BUILD FAILED (exit value 2, total time: 263ms) 

有什么想法吗?

非常感谢!

+1

您是否想出了解决方案?我有一个链接错误,说没有找到'_objc_msgSend_fixup'。 – ashen 2011-02-25 12:28:10

回答

0

你为什么不尝试使用pkg配置为: “pkg配置--cflags --libs SDL”(这些suposed是口音,但那些从答案删除) 将输出或者做类似的事情: g ++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o'pkg-config --cflags --libs ilut''pkg-config --cflags --libs glu''pkg-config --cflags --libs sdl'

(请替换'') 不确定ilut命名约定。 您可能需要也可能不需要在最后添加一个框架OpenGL。 (对不起,对于最近的答案= p)

+0

我想知道我为什么是-1。这确实有用。 ='( – hackdev 2012-02-24 09:34:40

2

将“-framework Cocoa”添加到编译器的命令行中。