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我在学习Box2d和EaselJS。到目前为止,我一直在使用Box2d的“调试”形状。如何从EaselJS制作自定义形状,启用物理?例如,我有以下代码在屏幕上产生随机球。使用Box2d与EaselJS形状?
var fixDef = new box2d.b2FixtureDef();
fixDef.density = 1;
fixDef.friction = 0.5;
fixDef.restitution = 0.5;
var bodyDef = new box2d.b2BodyDef();
bodyDef.type = box2d.b2Body.b2_dynamicBody;
bodyDef.position.x = Math.random()*800/SCALE;
bodyDef.position.y = 0;
fixDef.shape = new box2d.b2CircleShape(Math.random()*100/SCALE);
world.CreateBody(bodyDef).CreateFixture(fixDef);
如何使用EaselJS shape对象?
谢谢!