因此,当用户按下1以启动地图和其他变量时,我会打印出迷宫。我已经宣布该玩家为笑脸或设置为1.但是,我想让这个角色在整个迷宫中移动,但是在这样做时遇到了麻烦。我创建了一个玩家移动空间,以便它移动而不会覆盖其他代码。我正在考虑使用switch语句并检测用户输入,然后根据该语句更改X和Y位置,但我不知道如何将其放入我的mapCreation函数中。我也想知道你们是否可以帮助我在整个地图的随机位置生成变量,如宝藏,如果它是墙或'|'然后不打印。我的宝物产卵,但在同一地点。对我的任何问题的任何意见都会有帮助!谢谢!如何在C++中使迷宫中的可移动字符
**忽略这些情况,因为他们以前只是使用,但现在我没有使用它们。
**更新 如果任何人有链接的地方,这也将有所帮助!谢谢!
// Header Files
#include <cstdlib>
#include <iostream>
#include <windows.h>
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); // For use of SetConsoleTextAttribute()
#define LEVEL_COUNT (2)
const char* maze[LEVEL_COUNT][12] =
{
{
"||||||||||||\n",
"| | |\n",
"| | |\n",
"| |||| |",
"| |",
"| |",
"|||||| |",
"| | |",
"| | | |",
"| | |",
"| | |",
"||||||||||||",
},
{
"||||||||||||",
"| | |",
"| ||||| |",
"| | |",
"| |",
"| ||||",
"| |",
"| | |",
"| | |",
"||||||| |",
"| |",
"||||||||||||",
},
};
// Function Prototypes
void titleScreen(); // Prints Title and instructions
void mapCreation(char arr[][12], int level);
void drawMap(char arr[][12]);
bool update(char arr[][12], int &level, int &lives, int &score);
void loadMap(char arr[][12], int level);
// Player Struct
struct Player{
int x;
int y;
char move;
};
// Main Program
int main()
{
// initialize variables
int option;
char baseMap[12][12];
int level = 1;
int lives = 3;
int score = 0;
bool gameOver = false;
bool levelCompleted = false;
SetConsoleTextAttribute(console, 240); // change background to white
system("CLS");// clears screen in order to remove black background
titleScreen(); // Display Title
do // do-while loop starts
{
cin >> option; // take in input
if(option == 1) // temporary option to check for next screen
{
//Display Maze
system("CLS");// clears screen in order to remove black background
mapCreation(baseMap, 1); // Create map, this one is map 1
drawMap(baseMap); // iterate throup the map and print it out
// update(baseMap, level, lives, score);
}
if(option == 2)
{
//Display Maze
system("CLS");// clears screen in order to remove black background
mapCreation(baseMap, 2); // Create map, this one is map 1
drawMap(baseMap); // iterate throup the map and print it out
// update(baseMap, level, lives, score);
}
}
while(option !=1); // condition of do-while loop
system("pause"); // Pause for user, only temporary
return 0;
}
void titleScreen(){
cout << " Welcome to Treasure Hunter!\n\n";
cout << "In order to beat this game you must find the treasure\n";
cout << " that is located in the maze. You can move using the \n";
cout << " arrow keys or WASD.\n\n";
cout << " Warning! There are traps that will take life away as\n";
cout << " well as add life! However, they are hidden so be careful!\n ";
cout << " Goodluck and have fun!\n\n\n\n";
cout << " Press Ctrl+C to quit\n";
}
void mapCreation(char arr[12][12], int level)
{
int traps = 0;
int lives = 0;
int treasure = 0;
int x ;
int y ;
for(int i = 0; i < 12; i++)
{
for(int j = 0; j < 12; j++)
{
arr[i][j] = 0;
}
}
// load the map:
loadMap(arr,level);
switch (level)
{
case 1:
break;
case 2: // Level 2 Map
break;
}
}
void drawMap(char arr[12][12])
{
// Declare variables to be prtined out
Player player;
player.x = 1;
player.y = 1;
player.move = ' ';
int traps = 0;
int lives = 0;
int treasure = 0;
// Lives,Traps, and Treasure x and y positions
int Trap_Y,Trap_X,Lives_X,Lives_Y,Traps_X,Traps_Y;
// Randomly place variables
Trap_X = (rand() % 10);
Trap_Y = (rand() % 10);
Lives_X = (rand() % 12);
Lives_Y = (rand() % 12);
Traps_X = (rand() % 12);
Traps_Y = (rand() % 12);
for(int i = 0; i < 12; i++)
{
cout << endl; // print out new line
for(int j = 0; j < 12; j++)
{
if(player.x == i && player.y == j)
arr[player.x][player.y] = 1;
// If variables are not equal to a wall character print it out
if(arr[Trap_X][Trap_Y] != '|')
arr[Trap_X][Trap_Y] = 4; // treasure is 4
treasure++;
if(arr[Lives_X][Lives_Y] != '|')// traps are 2
arr[Lives_X][Lives_Y]= 2;
traps++;
if(arr[Traps_X][Traps_Y] != '|') // lives are 3
arr[Traps_X][Traps_Y]= 3;
lives++;
cout << arr[i][j];
}
}
cout << endl;
}
/*bool update(char arr[][12], int &level, int &lives, int &score)
{
bool levelCompleted = false;
bool gameOver = false;
}
*/
void loadMap(char arr[][12], int level)
{
if((level < 0) || (level >= LEVEL_COUNT))
return;
for(int i = 0; i < 12; i++)
{
const char* row = maze[level][i];
for(int j = 0; j < 12; j++)
{
if(row[j] == 0)
break; // end of string
if(row[j] == ' ')
arr[i][j] = 0; // set spaces to zero
else
arr[i][j] = row[j];
}
}
}
我已经做了在Linux中这样的事情之前,并使用该最好的事情是ncurses库。它看起来像是一个名为PDCurses for Windows的类似版本。 curses允许你写字符到特定的坐标,这听起来像你想要的。 – bytesized
我想知道如何使用curses,因为我将它包含在我的标题中,但它没有检测到它。任何想法,我可以包括或有ncurses?感谢您的评论! – JBo
ncurses是一个Linux库。既然你已经包含了'windows.h',我假设你没有它。 PDCurses是第三方库。您将不得不下载并安装它。 – bytesized