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我正在写一个简单的射线追踪器,并且在尝试获取轴对齐框的法向量时碰到了一面墙,并给出了相交点。射线盒相交正常
我使用this intersection algorithm:
float tmin, tmax, tymin, tymax, tzmin, tzmax;
if (ray.direction.x >= 0) {
tmin = (min.x - ray.origin.x)/ray.direction.x;
tmax = (max.x - ray.origin.x)/ray.direction.x;
}
else {
tmin = (max.x - ray.origin.x)/ray.direction.x;
tmax = (min.x - ray.origin.x)/ray.direction.x;
}
if (ray.direction.y >= 0) {
tymin = (min.y - ray.origin.y)/ray.direction.y;
tymax = (max.y - ray.origin.y)/ray.direction.y;
} else {
tymin = (max.y - ray.origin.y)/ray.direction.y;
tymax = (min.y - ray.origin.y)/ray.direction.y;
}
if ((tmin > tymax) || (tymin > tmax)) {
return -1;
}
if (tymin > tmin) {
tmin = tymin;
}
if (tymax < tmax) {
tmax = tymax;
}
if (ray.direction.z >= 0) {
tzmin = (min.z - ray.origin.z)/ray.direction.z;
tzmax = (max.z - ray.origin.z)/ray.direction.z;
} else {
tzmin = (max.z - ray.origin.z)/ray.direction.z;
tzmax = (min.z - ray.origin.z)/ray.direction.z;
}
if ((tmin > tzmax) || (tzmin > tmax)) {
return -1;
}
if (tzmin > tmin) {
tmin = tzmin;
}
if (tzmax < tmax) {
tmax = tzmax;
}
return tmin;
虽然我敢肯定,我可以分解成箱而不是平面它当作一个独立的原始,使计算正常琐碎的,我想继续这个优化的交叉点代码以某种方式从交点计算法线。