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因此众所周知,在使用游戏对象的GraphicsDevice之前,您应该调用游戏的base.Initialize()?这就是我通过在线阅读大量教程而得到的结果。XNA - GraphicsDevice初始化混淆
显然,这不是创建游戏的GraphicDevice那里,因为我能够base.Initalize()这样的前使用它...
protected override void Initialize()
{
// TODO: Add your initialization logic here
// I use the game's GraphicsDevice in here to create a
// SpriteBatch, BasicEffect, ect. and it's VALID
Engine.Initialize();
base.Initialize();
}
什么魔法Game.Run()是发生在那会初始化GraphicDevice?