我想在ThreeJs中添加一个纹理到一个框中。 我没看到我做错了什么,在铬和互联网exp它不工作。ThreeJs纹理不会出现
<script src="three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
//Scene aanmaken
var scene = new THREE.Scene();
//Camera
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
//Render instellen
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x000000);
document.body.appendChild(renderer.domElement)
//Camera positie
camera.position.z = 30;
camera.position.y = 10;
//Orbit control aanroepen, voor rond te kijken in de scene
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var tafelGeometry = new THREE.BoxGeometry(20,1,40);
//Texture
var tableMaterials = new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture("laken.jpg"),side: THREE.DoubleSide});
var tafel = new THREE.Mesh(tafelGeometry,tableMaterials);
scene.add(tafel);
function render()
{
requestAnimationFrame(render);
renderer.render(scene,camera);
controls.update();
}
render();
我希望有人能帮助我。 亲切的问候帕特里克
我想你的代码从Web服务器提供服务和正常工作时。纹理加载和看起来不错,所以我怀疑,如上所述,它可能是一个交叉来源问题。 – PsymonR