这是我的完整Android.mk文件,当我尝试建立这个,我得到一个链接器问题(详见下)的Android NDK连接C模块与C++应用程序
LOCAL_PATH := $(call my-dir)
#
# Opus - low-latency audio codec
#
include $(CLEAR_VARS)
LOCAL_DIR := opus-1.0.3
LOCAL_MODULE := opus
LOCAL_CELT_SOURCES := \
$(LOCAL_DIR)/celt/bands.c \
...
LOCAL_SILK_SOURCES := \
$(LOCAL_DIR)/silk/CNG.c \
...
LOCAL_SILK_SOURCES_FIXED := \
$(LOCAL_DIR)/silk/fixed/LTP_analysis_filter_FIX.c \
...
LOCAL_SILK_SOURCES_FLOAT := \
$(LOCAL_DIR)/silk/float/apply_sine_window_FLP.c \
...
LOCAL_OPUS_SOURCES := \
$(LOCAL_DIR)/src/opus.c \
...
LOCAL_CFLAGS := -DNONTHREADSAFE_PSEUDOSTACK
LOCAL_C_INCLUDES := \
$(LOCAL_DIR)/include \
$(LOCAL_DIR)/celt \
$(LOCAL_DIR)/silk \
$(LOCAL_DIR)/silk/fixed \
$(LOCAL_DIR)/silk/float
LOCAL_SRC_FILES := $(LOCAL_CELT_SOURCES) \
$(LOCAL_SILK_SOURCES) \
$(LOCAL_SILK_SOURCES_FIXED) \
$(LOCAL_SILK_SOURCES_FLOAT)
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_DIR)/include
include $(BUILD_STATIC_LIBRARY)
################
include $(CLEAR_VARS)
LOCAL_MODULE := audio-client-jni
LOCAL_SRC_FILES := audio-client-jni.cpp
# low latency codec
LOCAL_STATIC_LIBRARIES += opus
# for native audio
LOCAL_LDLIBS += -lOpenSLES
# for logging
LOCAL_LDLIBS += -llog
# for native asset manager
LOCAL_LDLIBS += -landroid
include $(BUILD_SHARED_LIBRARY)
为了排除有一个opus正在构建的方式问题我已经完成了使用称为tundra的不同构建系统的完全相同的事情,并且它使用MSVC++在Windows上编译得很好。
这里的链接器命令和错误(我已经格式化的命令行的可读性)
C:/Projects/android-ndk-r8e/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/arm-linux-androideabi-g++
-Wl,-soname,libaudio-client-jni.so
-shared
--sysroot=C:/Projects/android-ndk-r8e/platforms/android-14/arch-arm
C:/Projects/workspace/AudioClient//obj/local/armeabi/objs/audio-client-jni/audio-client-jni.o
C:/Projects/workspace/AudioClient//obj/local/armeabi/libopus.a
C:/Projects/workspace/AudioClient//obj/local/armeabi/libstdc++.a
-lgcc
-no-canonical-prefixes
-Wl,--no-undefined
-Wl,-z,noexecstack
-Wl,-z,relro
-Wl,-z,now
-LC:/Projects/android-ndk-r8e/platforms/android-14/arch-arm/usr/lib
-lOpenSLES
-llog
-landroid
-lstdc++
-lc
-lm
-o C:/Projects/workspace/AudioClient//obj/local/armeabi/libaudio-client-jni.so
错误遵循
C:/Projects/android-ndk-r8e/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld.exe: C:/Projects/workspace/AudioClient//obj/local/armeabi/objs/audio-client-jni/audio-client-jni.o: in function (anonymous namespace)::AuClient::ReceiveThenEnqueue():C:/Projects/workspace/AudioClient//jni/audio-client-jni.cpp:419: error: undefined reference to 'opus_decode'
C:/Projects/android-ndk-r8e/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld.exe: C:/Projects/workspace/AudioClient//obj/local/armeabi/objs/audio-client-jni/audio-client-jni.o: in function InitializeThread:C:/Projects/workspace/AudioClient//jni/audio-client-jni.cpp:387: error: undefined reference to 'opus_decoder_create'
我需要第二次对这个眼睛,它的definetly链接audio-client-jni.o
libopus.a
之前,但如果这是问题,我不明白如何修改生成文件来获取desiered结果。当包含在C++应用程序中时,opus.h API使用extern“C”定义。到目前为止没有运气。
很可能,libopus.a会遗漏一些对象。试试'nm'来检查它输出的内容。 –
@AlexCohn如何运行nm?我目前在Windows上,并且无法获得可以运行NDK命令的命令提示符。 –
@AlexCohn在'nm'和yor右边解决了这个问题,我似乎无法在lib问题中找到opus_decode或opus_decoder_create,现在为什么? –